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I'm not against playing after last boss but D:OS doesn't have that kind of content such as respawning monsters with level scaling, repeating quests with different rewards,etc. Also number of total maps are few and their sizes are realy small. (what's taking time is turn-based combat. If it had real time with pause style, within a couple hours you would run out of things to do other than crafting)

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Originally Posted by Hassat Hunter
This is not a sandbox RPG?


Oh yes it is. In fact, it is so sandbox it almost feels like a kind of single-player UO.


Originally Posted by Hassat Hunter
Old storybased games like Baldur's Gate, IceWind Dale Planescape Torment... hell even Knights of the Old Republic or Dragon Age: Origins say the game is done when it's done.


None of those give you the freedom to do all sorts of crazy stuff that D:OS gives.


Originally Posted by Hassat Hunter
I know action-RPG's, sandboxes and stuff are common now


ARPGs are very common now indeed. But sandboxes.... Nowadays only minecraft comes to mind, and it's not even an RPG (is it even a game? more like a toolset?).


Originally Posted by Hassat Hunter
people might expect that the MQ is just a part of the bigger picture like in The Elder Scrolls, but it's really not the case here.


I would never compare TES to D:OS. I mean, if TES are really supposed to be sandbox RPGs, they are very bad ones. In fact, I have always played those games as first-person ARPGs. The ways you can interact with the world are just way too limited to justify calling them sandboxes.




Edit: Wow, this made me think.... A Divinity Online based on D:OS's engine, direction and features would be f***ng awesome. It could be to D:OS as UO was to UVIII. Tears of joy. That might be overly wishful, but hey, maybe a mod...?

Last edited by rtkufner; 12/08/14 09:56 PM.
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