Hey man. Thanks for posting your builds. Lots of good info here.

What difficulty are you looking at playing in and why no Glass Cannon? I spent some time trying to set up optimal, but cheese-free builds and decided to go with dual Lone Wolf/Glass Cannon builds. Seeing as Glass Cannon allows you to free up a lot of attribute points that would normally be spent on increasing the number of Action Points per turn (through Constitution and Speed) while retaining about the same amount of vitality with only half the attribute investment in Constitution.

I do think that getting Glass Cannon on all 4 characters is crossing a line in the sense that you can get a ridiculous amount of AP without sacrificing too much in Normal difficulty or less. That's the reason that I wanted to go with only two characters, but I feel like Lone Wolf without Glass Cannon reduces your build options too severely.

Personally, I regret getting Leech on my tanks in the first play through because I feel like it's a little overpowered when combined with high absorb from armor and a decent amount of Constitution. Add to this the fact that healing spells become too powerful and frequently usable as the game continues and somewhat trivialize the damage that enemies are allowed to do. Not to mention the fact that spells like Bloodletting equal a full heal.

I've tried to find builds that are rewarding to play and don't trivialize the combat portion of the game. I've just installed the Source Difficulty Mod from Nexus and I'm hoping that will even out some of the more glaring issues in the campaign and restore some of that healthy tension that is so prevalent in the first chapter's encounters.

Last edited by Kustos; 07/08/14 04:10 AM.