Semi realistic Dual Weilding:
Gives a chance to parry melee attacks equal to Single-Handed * 5
Modify your offense by (Singe-Handed rank - 2)* 5
Penalty until rank 2, bonus after rank 2
On a critical strike, attack with your offhand as well as your main hand.
Semi realistic Shield:
Reduce your Agility by 1,2,3 etc (increases as shield gets larger)
Reduce your movement by x (increases as shield gets larger)
Increase your Offense by (Shield * 5)
Gives a chance to block equal to shield rating + (Shield * 5)
Totally unrealistic Unarmed:
Must not have any weapons equipped
Deal blunt damage equal to (Strength + Agility + Level + Bracer Armor rating) * 2 (plus or minus 15%, costs 2 AP)
Increase damage by 5% per rank of Unarmed