That was what I meant.
I agree that perfect balance cannot be achieved in any game but at least put some effort into it. 'Weakers' weapons should have a niche use that the supposedly superior version cannot match. You can't have an item called 'stick of God' that deals 10k damage and makes yourself invulnerable, and everything else.
Case in point:
Bow: superior range to melee weapons (no shit Sherlock) and safer. What's the point if the 2 handers can ram into a group and use nullify then ww to finish the fight?
Mages: great cc and utility. Again, what's the point if the 2 handers can ram into a group and use nullify then ww to finish the fight?
Rouges: great single target damage. But then, what's the point if the 2 handers can ram into a group and use nullify then ww to finish the fight?
Sword and board: ???lol? uhm, tanky against physical damage. Leech says hello. To add insult to the wound, everyone can have 100% elemental Poisona AND tenebrium resist. (never took Weather the Storm I think it's utterly useless).
Fix those first then add more.