Originally Posted by dirigible
Two-weapon fighting styles evolved because people didn't have shields (civilians), or don't like carrying shields (they are cumbersome), or wanted to be flashy. That's pretty much it. A shield is better both for offensive and defensive purposes than an offhand weapon.

However, DOS has talking sheep, gods getting into fistfights, and a spell called "deathpunch". I think it's fair to say that DOS is not realistic, or low fantasy.

I'd appreciate some dual weilding mechanics.

And some 'unarmed fighting' mechanics too, for that matter. I want to make Punchy McFisto.

Man I am sorely disappointed every time I play an RPG that doesn't have a viable monk build. I get over it pretty quickly, but not before I have shed a few tears.