Okay guys I've finally managed to accomplish a bit of what i was trying to do. The guard triggers the dialog each and everytime he sees me outside the cell. It works for the most part though its got an unfortunately large range. I can work around it though.

Not to wear out my welcome but..

Do you guys know a story editor call to force a character to stop everything hes doing? Since the patrol keeps moving even through dialog. I did a some searching and found "Characterfreeze" But it doesnt seem to do anything. And if anyone knows the proper way to use the "fadetoblack" or a similar function i could really use it. As when the guard catches my lowly character it resets everything and is hard on the eyes.