Yeah i had imported it. Though not under my packaged mod. I imported it under main/script and it always caused errors.. I just now imported it under my own mod so hopefully it works

Can you see a reason why something like this wouldnt work?

#INCLUDE State_Manager

INIT
USING State_Manager

CHARACTER:__Me
TRIGGER:%Trigger1 = Guard1_dbd403c5-0d1e-49bd-9368-09734f48ef74

BEHAVIOUR

REACTION Character_Moving, 0
USAGE PEACE
ACTIONS
CharacterMoveTo(%Trigger1, 1)

I'm a bit of a noob at scripting and i know this isnt sufficient for a patrol but i just wanted to see if i could get him to move with it lol.