Anything with a priority of 0 or less (like your reaction) will never occur until their priority is set higher than 0. You would need to either have it start with a higher priority, or use something else (like OnInit event) to change its priority in-game.
Actually my bad because thats not the script i had made back when i was messing with it.
This is.
INIT
USING State_Manager
CHARACTER:__Me
TRIGGER:%Trigger1 = Guard1_baab9f39-28b5-4c16-a0ac-44c8e68e144c
BEHAVIOUR
REACTION Character_Moving, 1
USAGE PEACE
ACTIONS
CharacterMoveTo(%Trigger1, 1)
EVENTS
EVENT Init
ON
OnInit()
ACTIONS
CharacterForceUpdate(1)
EVENT Died
ON
OnDie(__Me,_,_,_)
ACTIONS
CharacterForceUpdate(0)
And though the errors i was getting have stopped thanks to your advice <3 The guard refuses to move.
Also if you have a minute could you maybe explain the reactions? Are they a preset group somewhere that i tap into or is it just some random thing i specify somewhere else?