That was what I meant.
I agree that perfect balance cannot be achieved in any game but at least put some effort into it. 'Weakers' weapons should have a niche use that the supposedly superior version cannot match. You can't have an item called 'stick of God' that deals 10k damage and makes yourself invulnerable, and everything else.
Cool. Yup I agree definitely.
As an aside, I almost wanted to say that talking about balance is pointless in this thread.
BUT I realized your point in that it's a good thing for the devs to see that while people want dual wielding, it's also clear that (a portion of us) prioritize balance before we want to see any additions.
So TLDR good on you.
Case in point:
Bow: superior range to melee weapons (no shit Sherlock) and safer. What's the point if the 2 handers can ram into a group and use nullify then ww to finish the fight?
Mages: great cc and utility. Again, what's the point if the 2 handers can ram into a group and use nullify then ww to finish the fight?
Rouges: great single target damage. But then, what's the point if the 2 handers can ram into a group and use nullify then ww to finish the fight?
Sword and board: ???lol? uhm, tanky against physical damage. Leech says hello. To add insult to the wound, everyone can have 100% elemental Poisona AND tenebrium resist. (never took Weather the Storm I think it's utterly useless).
Fix those first then add more.
May I suggest starting a topic with these ideas, SOLELY about Balance issues/concerns/suggestions and not any other fixes? I don't think I see any such thread. You could compile suggestions from further replies or something. Or if that's an issue I could do the thread.
I also know a bunch of posters on another forum that have a keen eye for balance (if not to over the top), I will ask them specifically for a list of their balance concerns.