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Originally Posted by Escadin
Hmm well the only magical bracers I've found so far had stat requirements. Maybe next time... GRR

Regarding staffs:
It's about the way spells work. Staff damage doesn't improve your spelldamage but the damage values on your melee and ranged weapons do improve damage of maa / marksmen /scoundrel skills.
Plus isn't it technically possible to find a two-handed sword with +3 int as well?
If so then the only actual benefits for mages wielding staffs as opposed to any other weapon is that there is a crafting recipe for +int staffs.

It's fine though since maa / markemsn / scoundrel don't get any level 18 and barely any lvl 16 skills in return :P


I think you didn't get my point though. The way attributes and requirements are set in D:OS makes me believe that 8 int is actually a sort of soft baseline (as opposed to 5 int as our hard baseline).
Compareable to how you need 7 or whatever int for the ability to speak properly in a pen&paper.

After all the game doesn't punish for running 8 int with any build. Like someone before said, oath of desecration is worth way more than 3 more STR or DEX could ever be.
Then if you happen find even more sarongs with higher itemlevels (after all your int focused chars are taken care of) then either it's worth getting another 2-3int or not. No big loss and you can finish the game on hard with ease either way.


That said it certainly won't hurt the game to improve on item variety and to stabilize the RND a bit more. Perhaps if there were recipes to craft items for all slots, with predictable requirements and boni depending on the ingrendients you've used to create them.


It doesn't matter whether adding int to your build is a good idea. It's just a design oversight in my opinion. It would be a poor design choice to have one special item just for one class and no other class could use that item slot at all, and no other class had their own special item that no other class could use. Ask yourself if it would make sense to put a 11 str requirement on all belts, regardless of material (cloth, metal, etc.), or 11 dex requirement on all boots. I mean, at least if they did do that, I could see the sarong being specifically designed just for int classes, and likewise for the other items (which seems like a bad idea in itself). But right now it's just the sarong with the requirement, and it's just an arbitrary one.

Originally Posted by eidolon
A possible solution would be to change the item level of "blank" Sarongs to 1, so that they can not be enchanted well. That way players without INT can still wear them for cosmetic reasons, but don't get the big resistance bonus for free.


But why punish str and dex classes like this? What reason could there be to allow only int classes to use an item slot common to all characters--or in other words, to allow only int classes to get an extra +primary attribute boost, +savingthrows, and +25% all resist?

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Why didn't you use the starting sarong?
If you threw it away, dont' come here and whine. Also, you can find unique sarongs at lvl 7 that only require 6 int and has +1INT + 1 willpower +1 bodybuilding+some resist. Those are as good as the 16+ one if you don't mind the loss of initiative.

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Wow people replying with the bullshit excuses still don't get it. How are people not understanding that A Sarong IS CLASS RESTRICTED TO A MAGE..PERIOD.

All this bullshit of saying any class can wear any item has nothing to do with what the issue is. THIS IS about a full outright benefit boost to the class, and not some small little bullshit benefit.

A +1 Intelligence boost to any class except a mage IS NOT EVEN CLOSE TO THE SAME THING AS a +1 intelligence boost for a mage and everyone knows this.

It does not matter if another class can put some points into intelligence and wear it to get a small boost bonus, because a can just wear it, and instantly get an outright full benefit without even have to sacrifice anything or adjust their points like the other classes have to.

So people need to quit using just put some points into intelligence crap as a crutch because it doesn't even apply here..

So for a Sarong to only ever have a + intelligence as stat and a very high intelligence requirement on it to even equip it, then that means it's class restricted....You cannot even argue this.


All item types have the class they're geared towards right on it, making it harder for any other class to equip them sure other classes CAN equip it, but only in sacrificing aspects to that class, thus in turn making it less effective that it should be.

If a Robe can have a +1 dexterity or even +1 Strength on it, then a sarong should also have these types of bonuses on it and it doesn't. It only has the +1 intelligence stat on it.

So for a game that is supposed to be mix and match, why does the Sarong not follow that same path where as every other item does.

You cannot even justify that.

Last edited by tx3000; 07/08/14 09:39 PM.
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THE STARTING SARONG WHY THE (*&(*& DON"T YOU USE IT?

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Originally Posted by haxingW
THE STARTING SARONG WHY THE (*&(*& DON"T YOU USE IT?

BECAUSE THAT IS NOT THE POINT AND HAS ABSOLUTELY NOTHING TO DO WITH THE ACTUAL PROBLEM THE TC BROUGHT UP! you JACKWAD

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Originally Posted by Escadin
Hmm well the only magical bracers I've found so far had stat requirements. Maybe next time... GRR

Regarding staffs:
It's about the way spells work. Staff damage doesn't improve your spelldamage but the damage values on your melee and ranged weapons do improve damage of maa / marksmen /scoundrel skills.
Plus isn't it technically possible to find a two-handed sword with +3 int as well?
If so then the only actual benefits for mages wielding staffs as opposed to any other weapon is that there is a crafting recipe for +int staffs.


The damage on a staff does impact mages. You can melee with a staff, for example (perfectly acceptable to do if your mage's spells are on cooldown and the risk is minimal (e.g. target is knocked down or blind)). The damage on the staff also modifies your Staff of Magus ability (located in the "special" tab of your skill list).

As for your comment on bracers, I honestly can't remember the last time I saw a bracer with a STR or DEX requirement.

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It is. A lvl 20 white sarong is exactly the same as the starting one. He wanted the sarong slot to use ruby, and he got it. Now if he wants to have other nice stats too. GUESS WHAT? INVEST IN INT.

Are you the guy who claimed that there is no hammer to be found in the game?

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Originally Posted by haxingW
It is. A lvl 20 white sarong is exactly the same as the starting one. He wanted the sarong slot to use ruby, and he got it. Now if he wants to have other nice stats too. GUESS WHAT? INVEST IN INT.

Are you the guy who claimed that there is no hammer to be found in the game?

Rubies scale with the level of the item you use them on. Low level item = very low bonus from ruby.

Doesn't mean I think sarongs need to be changed. You can apply ruby to chest, belt, bracers, and helmet, and have 100% resistance to all elements anyway.

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Originally Posted by haxingW
Why didn't you use the starting sarong?
If you threw it away, dont' come here and whine. Also, you can find unique sarongs at lvl 7 that only require 6 int and has +1INT + 1 willpower +1 bodybuilding+some resist. Those are as good as the 16+ one if you don't mind the loss of initiative.

There are some terms, like "whine", "carebear", "savescumming", after which there is no point reading, if a poster has to use demeaning terms it means he doesn't have much to offer. Your posts are a perfect illustration. But this one is too funny and easy. You even managed to triple down.

Originally Posted by haxingW
It is. A lvl 20 white sarong is exactly the same as the starting one. He wanted the sarong slot to use ruby, and he got it. Now if he wants to have other nice stats too. GUESS WHAT? INVEST IN INT.

Are you the guy who claimed that there is no hammer to be found in the game?

Not a sinle one of your sentances even makes sense. Not only completely clueless but extremely aggressive too, awesome. I'll pass on the attempt to discredit a previous poster by bringing up some allegations that have nothing to do with the matter at hand, like "see guys, he may or may not have said something somewhere", but of course you do know what you are talking about, don't you?

First, you are saying that people who may have discarded their no stats starting equipment, expecting to get many a usable upgrade along the way, as happens in every freaking game, and not willing to carry this no stats crap in their inventory forever, did something wrong? Really? Because you're such a genius that with your first toon you knew that for this slot there won't be anything available for a STR and DEX character, but that there will be enchanting for this slot and so on. I'm sure you have.

And secondly, haven't you been explained in the very first post that the quality of the enchantment depends on the item level? Goldfish memory? Or, here's a thought, you could have tried yourself before yelling at people. OK, I'll make it easy for you, since you obviously can't wear a sarong past the starting one, I'll post you some pictures.

Here are two sarongs, on the left the starting one, level 1, no stats, on the right a looted one, no stats, level 19.

[Linked Image][Linked Image]

Here are the same two sarongs, but enchanted by the same skill 5 crafter.

[Linked Image][Linked Image]

Do you have enough PER to spot the slight difference, and then INT to put two and two (or 5 and 25) together?


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Apology.

....
and you can get a amulet with +2int, +2/1int sarong and +2int chest. If you don't want the +2 chest you can use the -1int -1 per book. It's doable.

Last edited by haxingW; 08/08/14 04:36 AM.
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Why do you care how much resistance you can put on a sarong?

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Well the only thing the OP "cares" about is the fact that sarongs only have an INT requirement. He/she points out that sarongs either should have no requirements, STR/DEX or INT requirements or should be solely reserved for INT classes. (yeah yeah I know this game does not have a linear class system, don't angle shoot me for that... just summing it up.)

Personally, I do not really mind, as it is not like a sarong will make the difference between being able to complete the game or not. However I do see what the OP is pointing out and wether I agree or not I think he or she does have a valid point. Logic for an INT only requirement on a misc. item slot which is available for everyone is a bit questionable.

I can obviously not fix the problem as it is simply not in my power to do so. The only relatively simple solution I can offer is the following: If you feel that sarongs in general should have no minimum ability requirement and you are playing a character which is either heavily based on dexterity or strength use a cheat engine or save game editor and grab upto +4 intelligence solely for the reason of wearing a sarong. Ofcourse adding upto +4 intelligence for free makes it so that a point into withcraft or other elemental schools suddenly become really good as a lot of spells suddenely have a 100% chance instead of the 70% chance, so depending on how you want to play your game it might be "fair" to stay away from using the +4 intelligence for anything other then just wearing the sarong.

I understand that the "solution" I offered is far from perfect because it involves you to actively "fix" things, but the only other reasonable solution is to change the game files and alter all sarongs.

With kind regards,

Rashar

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I don't think sarongs are the problem, I think the problem is that Str and Dex wearers don't have equivalents to fill in that gear slot.

It's honestly kind of odd, but itemization in this game is kind of odd anyway.

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Originally Posted by haxingW
It is. A lvl 20 white sarong is exactly the same as the starting one. He wanted the sarong slot to use ruby, and he got it. Now if he wants to have other nice stats too. GUESS WHAT? INVEST IN INT.

No one is talking about having to invest points, this topic is about the only item in the entire game that is class restricted.

Originally Posted by haxingW
Are you the guy who claimed that there is no hammer to be found in the game?

I never said there were no hammers in my game, I said I had not found one yet and had a few places left to look, you [Deleted needlessly profane insults].

Last edited by Raze; 08/08/14 09:54 AM.
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I know it is not directed at me, but if you feel that you really need that kind of language to give your opinion or (trying) to prove a point it might be better to refrain from replying at all. I fail to see how that type of language or perhaps behaviour in general can contribute to any discussion.

With kind regards,

Rashar.

p.s. to be atleast somewhat on topic and slightly contributing the topic name should really have been: sa(w)rongs.

Last edited by Rashar; 08/08/14 09:32 AM.
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Originally Posted by tx300

No one is talking about having to invest points, this topic is about the only item in the entire game that is class restricted.


No it is not. The starting sarong is not restricted to anyone. It sucks ye but it is not restricted. Let's be honest and establish the fact first.


All the complaints are boiled own to people not able to equip an item with good stats without having to invest in an attribute they didn't think would benefit their builds. Be honest. I will bring up the sucky starting sarong over and over again if anyone mentioned 'class restriction.' If you don't have enough INT t equip a good sarong, use a bad one and be happy with it.

Originally Posted by haxingW
Are you the guy who claimed that there is no hammer to be found in the game?

I never said there were no hammers in my game, I said I had not found one yet and had a few places left to look, you [Deleted needlessly profane insults]. [/quote]
So did you find this mythical item called 'hammer' yet? I heard the last boss drop one.

Last edited by haxingW; 08/08/14 03:55 PM.
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Let me boil down the true reason of this thread;

"I want +20% fire resistance but not invest something to get that"
My answer would be; Nope.

Then tx3000 misses the point as usual, and the OP goes flaming and a large flamewar ensues over entirely a non-issue.
If you want to mention a "classlocked" slot think shields.

And look at that, Shield + sword wizard is even a perfectly viable option!!!

Get out of the 'class' mindset, out of the 'melee can't sneak too' or 'STR classes obviously have no use for INT' and many of the game's (lootsystem) so-called problems are shown to be not problems at all, but a large miriad of options for you.

Use the tools you have at your exposal, rather than demand the developers to change the tools for you, and in the process ruin another player's awesome fighter/rogue.

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