Originally Posted by eidolon
1. The higher requirement makes sense, because they can have better enchantments on them.

Fair point, but we are talking percentages here.

Originally Posted by eidolon
2. STR based chars have an additional item slot as well (shields).

2-hand users don't, DEX-based archers don't.

Originally Posted by eidolon
3. The only real reason why you would want to wear a high level no ability Sarong is because you want to enchant it. Since the stat requirements of the enchanted items don't change, it gets around the problem that players would enchant items and become unable to wear them afterwards.

Doesn't address the issue of sarongs having an INT requirement exclusively, I wouldn't even have started this thread if the requirements were evenly spread among all the attributes.

Originally Posted by eidolon
4. You can get to crafting 5 very early in the game. Adding multiple +25% to all resistance enchantments to your equipment would just break the game balancing wise before you leave the first map.


It's percentage based, so if you resist for instance 25% of a 20 dmg spell at level 2 or 25% of a 200 dmg spell at level 20, you've resisted the same proportion. At any rate you'll making the game easier at one point or another. In my experience the game was way harder before level 9, at 20 almost every encounter is trivial (and I didn't even read any "optimize your character" threads), I wish it were the other way around.

Originally Posted by eidolon
5. Since many sarongs come with a +INT bonus and the max requirement is only 10 INT, you don't need to put many hard points into INT to use some awesome sarongs.

The max +INT I've seen is +2. So: that's still wasted points for nothing to bring it from my current 5 to 10; and secondly, why would my fighter even wear a +INT sarong in the first place.


Anyway guys, you're just dancing around the problem, I'm proposing to fix it. I wonder what justifications you'd come up with if for instance necklaces all had a DEX requirement, with a max of +2 DEX on each taking the space of another, more useful attribute.

Check this out:

[Linked Image]

[Linked Image]

Here we have a fresh belt ready to be enchanted, for any character. And the sarong is clearly broken.