Originally Posted by Mental Poison
I don't have time to sift through it all, but I think I found your problem: "We've played on hard till the beginning, and we've enjoyed the challenge."

As for the difficulty, I have to apologize because I know the type of gamer that LETS a game like DOS get too easy for them. Stop doing it, resist the urge to clean each town of everything, stop re-loading on that boss/chest until you get OP items, accept failures in fights/stealing/dialog, maybe keep the secrets vendor a tiny bit more secret, did you really have to kill all those NPCs eventhough you successfully struck a deal, you're telling me nobody in the entire game knows you're the burglar who took EVERY SINGLE painting and sold them IN TOWN... I mean come on, I see you people.


Hello there.
I will quote my op :
"I have to say that my friend and I play our own way with our 2 characters in fights : if we were playing solo, our 4 characters would play more effeciently as a team. Moreover, we don't use leech (which seemed op), and we don't abuse resistances."
We didn't abuse the system. We just played it.
We just leveled up our characters in the way their class was supposed to (come on... a rogue who can BS and goes to shadows? a dps mage? A STR-madora? A utility not dps Jahan?). We don't do huge combos, don't talk about strategy...
I know some people completely broke the game (100+ res, leech...). And even there it's sad because they don't use a complex trick : they just use the tools the game offers them.

The truth is simple : Larian failed to balance the game for level 10-20 in its hard setting (I don't know for the other ones). Maybe because they didn't have a lot of feedbacks from alphas reviewers on this part?
But again : by playing as we did (no reloading, only using loot and some bought weapons, coop with no big strategy or mini-maxing, a 4-party with a Jahan not very efficient...) the game should have given us a constant challenge. There are many ways to be more efficient than our way of playing this game.

Originally Posted by Armakoir
Quote
I don't request a strong AI.

But I think that's exactly what you (and others) are asking for.

I think I'm just arguing for patience towards Larian on behalf of the players. They worked/are working their asses off and they've put out a really great product. But that product is not a fantasy based tactical simulator, it's an all-encompassing RPG.

Plus, we as players (who have seriously grown addicted to min/max'ing), have every trick at our disposal. Designing new characters, respeccing existing characters, customizing our own equipment, and simply reloading the game (among other tricks, I'm sure). I guess I just think it'd be damn tough to design an AI (in a limited amount of time) that didn't do some stupid stuff when confronted with all that.


I want to be patient with this game, I wouldn't have come here if I had totally lost hope.
But I really don't request a STRONG AI, and I think most of guys here don't request it (even if we'd love to have it someday smile ).
No, I want an AI, a light average one. I just don't want to see stupid moves anymore.
We just want that :
Originally Posted by someguy216

1.AI targeting priorities(needs to be changed from targeting closest enemy to a slightly more complex system of highest threat and easiest to attack, i.e. if a ranger is doing loads of damage then an enemy warrior should try kill him but not if hes behind a wall of fire)
2.Attack of opportunity and increased hazard awareness.(sure I can understand the AI maybe letting themselves get hit by your warriors if they are trying to flee, but not moving for no reason other then to get killed faster)
3.Ability effects and resistance awareness.(Of course maybe dont make it so enemies never hit your fire elemental with fire magic but as soon as they hit it the first time and realise it just heals it they should stop, also there needs to be decreased chance enemies will attack charmed enemies because that just makes charm so op.Also one thing i noticed on the first map skeletons try to heal friendly zombies if they are damaged which ofc just damages them more, im guessing these guys work together alot they should no healing does the opposite to zombies in this game.)

(I won't deep talk about the easy money issue here, even if I could...).
These few things would make the fights so much better.
I know it's still some work to do, but giving some rules "if X > 100, don't use spell YYY" or "attack X who got the less value in armor if in range" wouldn't be so hard I think.

And you ask for patience, I really can give some. But I would really need an announcement from Larian on this subject.
Do they plan to repair/improve the difficulty curve anytime? I haven't heard anything on this subject since the game has been released (and the first feedbacks came a few days later).
So.. should I be patient?