I refuse to dumb down myself down to increase the game difficulty. The only way to go is up! Working to make myself as OP as possible

Like considering any fight lasting longer than 2 turns as a failure, failing to kill anyboss in one turn a failure, losing more than 20% of hp in any battle at any point a failure, having a non-maxed out item at any slot a failure, wearing fugly equipments (read robes and full plate armors) a failure etc...
This is fucking hilarious though, RK. Not in a bad way. Like, this is a great idea. And I bet it's something you do, isn't it, RK?
Actually there's a JRPG that rewards quick combat resolution.
And discourage players from taking it slow.
It's a risk vs return kind of thing.
Larian may want to delve a bit deeper into that meta.
So as to clarify to those who think playing badly is fine, it is part of the game and explain (VERY POLITELY BECAUSE PEOPLE GET OFFENDED EASILY LMAO) that 'hey you kinda suck at this game, here's less EXP for resolving this combat in 20 turns and 3 retreats.'