Originally Posted by Escadin
I haven't found a single pair of bracers without dex or str requirement in 2 playthroughs. Every mage I ever had in my party only wears an enchanted version of the bracers he/she came with. The only exception I've found was the weresheep armor set.

Something was wrong in both your playthroughs. Just two examples:
[Linked Image][Linked Image]
They have both some armor AND magical properties, without requirements. Not sure about cloth bracers, but the leather ones don't have pre-reqs and everyone in my party wears them. Only the plate ones have a STR requirement, and I don't have a problem with this. If for instance plate had STR, leather had DEX and cloth had INT as a requirement it would be fair, we are restricting equipment by class. We are NOT restricting the whole slot to toons who specialize in a certain attribute only.

Originally Posted by Escadin
Addiotnaly, late-game clothing headgears seem to be non-existant or very very rare at least (again except for the weresheep set). The same goes for clothing boots. Highest itemlevel I was able to acquire here was 4 or 5.

Agree, I have the same problem with my mages too. Heavier headgear isn't much better, it's not like my tank needs a plate barbute with +vision and +sneak.

Originally Posted by Escadin
And finally, staffs or any weapon don't help your damage, healing or buff capabilities at all as a mage.

They do. Here is a +3 INT staff:
[Linked Image]

To the left a spell with the staff, to the right the same spell with the staff unequipped.

[Linked Image][Linked Image]

+STR gives extra damage in the same proportion.

Originally Posted by Escadin
Seems like the attribute requirement on sarongs is just fair to me. It especially enables battlemages to cap resistances quicker to help them survive and even heal on their own hazards, which is cruicial with spells like self-immolation and explosion around.

Perhaps this is just the price D:OS asks for overly specialized builds. Perhaps they expect ordinary mages to get 8-10 STR/DEX and regular fighters to get 8-10 INT.

I disagree. What you are talking about is bad itemization. It does not justify to reserve a whole slot just for +INT toons. You need more +INT, ask for items to drop with +2 to +6 INT instead of the +1 to +3. No need to reserve a whole slot for just one attribute.