Originally Posted by ScrotieMcB
Originally Posted by eskuche
Oops, you are right. I recant! I guess this means if you're using haste with GC you should have CON = 3 + SPD or something like that.
At least Speed +2. With GC, I normally pump Con until Con=Speed+4, then pump speed until Speed=Con-2, then pump Con again.

But we digress. The thread's original topic is, essentially, complaining about partying with people who use Lone Wolf and/or Glass Cannon. In my opinion, Lone Wolf isn't overpowered at all, but Glass Cannon definitely is, and I could definitely see how co-op with someone using GC, when you don't, could make you very aware of that imbalance, as they get these really long turns doing everything under the sun, while your non-overpowered character feels meek in comparison. Not to mention the whole "same partner every time" feeling.

So yeah, Glass Cannon needs to be beaten with a nerf bat. Obviously. Hopefully that would improve build diversity to the metagame and fix OP's problem.


I enjoy playing LW/GC (I don't play multiplayer btw)--if it was nerfed, yes, it would force me to just play with 4 characters instead, otherwise it'd really only be useful as an artificial difficulty increase (and less fun). But that's not really a solution.

The LW/GC combo is essentially sacrificing 2 extra party members for 2 more powerful characters. Your LW/GC characters have to carry the load of 4 characters--plus, 1) each of your LW/GC characters have around a third less HP (and GC also halves +hp bonuses from gear/etc., not just base HP), 2) you don't get the versatility of 4 characters inside and outside combat which obviously disadvantages you in a myriad of ways, 3) it limits your playstyle (for better or worse depending on your goals), and 4) debuffs/CC's are lethal, not just an annoyance, to your party. Keep in mind also that 4 character parties have more AP, more HP, more abilities, more skills, more talents, etc. total than 2 LW/GC characters.

Essentially, without GC, LW is broken unless you just want a tank and don't mind slashing your offense by 1/4 through the loss of a character, not to mention the loss of versatility. Without LW, GC is still really good, but from experience, the 50% debuff to HP pretty much means you have to keep them far away from any of the action. For instance, Braccus Rex's initial meteor storm = 1 shot kill for GC users without LW. Which means if you followed the 1 LW tank and 2 GC characters, your LW tank will have to wait until their second turn to have enough AP to res one of them, then hope he's not CC'd or dead before he can get enough AP to res the other--meanwhile you're 4 turns in and you've done 0 damage. Keep in mind that not all players, including myself, metagame to be able to avoid these types of situations, like meticulously stacking resists so that fire/other element heals you by level 8-9.

Long story short, I don't think it's overpowered. I prefer to play with 2 stronger characters than 4 standard characters. Plenty of people prefer 4 characters over just 2, and both 2 and 4 character parties can be overpowered.