Originally Posted by haxingW
@Armakoir: those modes are for people that like to exhaust all mechanics to beat the game. For some people, like me, once they can see the most optimal route to beat something, it's very... unsettling to something less effective. It's just how it is. Besides, if the mechanics exist, all is fair. Like it makes no sense to take Morning Person to replace Leech.

And I'm sure modders will be creating some really difficult (more specialized) content/settings. I'd personally like to see some extra areas/content/bosses that are designed to be unbeatable.

I get that "exhaust all mechanices" mentality. It seems well suited to games like Borderlands or Dark Souls where each runthrough gets harder and harder. But D:OS isn't one of those games, and isn't trying to be. And by people coming on here and saying "you guys screwed up, this game is too easy", they're basically demanding standards that Larian isn't trying to meet.

It's kind of like you and some kid are on the basketball court. He's standing near the hoop, so you charge the lane and slam dunk right over the top of him. You land, turn to him and say "damn kid, you suck!" and he says "hey, what game ya' playin'?"

I'm not saying "exhaust all mechanics" players should take a hike, but I am saying they should try to appreciate what D:OS is trying to do (old school CRPG standards), and if they share their opinions about how to improve the game, those opinions should be tempered by an understanding of their own mismatched expectations.

Last edited by Armakoir; 08/08/14 05:37 AM.