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Originally Posted by LightningLockey
Originally Posted by eidolon
Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.


You got that right. This game has turned into a complete waste of time on "Normal" difficulty and even on Easy some of the battles are hard to get threw. After Cyseal, the game balancing just went to shit. My disappointment is rather huge.

Even on easy, I need to summon a few monsters to surround a target so that my chance of melee or ranged hit is 80% or better. This is a game where unless your nothing but all mages, it is just too difficult. Need to know your terrain and predict what the enemy will do to counter it. Not to mention all the wasted turns with just re-healing and buffing.
I meant the exact opposite: There are some strategies / game mechanics / bugs that make the game just way too easy:
-Leech, especially in combo with Bloodletting + running or Comeback Kid
-Sneak / Invisibility at the end of your turn makes the enemies ignore your char. If all party members are in sneak mode, the enemies won't attack you at all.
-the massive AP boost from Glass Cannon and how easy it is to get around the HP malus
- Resistances can be increased to > 100% vs all without problems (primarily because of crafting)
- Crafting/Blacksmithing allows you to craft and buff weapons that deal more than twice the damage of the weapons that you can find/buy. A few 0 AP Voodoo Dolls can just kill anything you want and upgrading your heavy armor completely ignores the big movement penalty of these items.
- There are so many CC effects available that you have always a few that will work on your target (including bosses) to keep it permanently locked out of the fight.
- some spells don't match the description, most notably the shield spells that will absorb damage of any type equal to the max health of the target
- the Seller of Secrets exploit has not been fixed yet, allowing parties to buy 10+ additional attribute/ability books.

Lar_q #540723 09/08/14 09:00 AM
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When finally allow the translation of new texts?
When the place in main.pak appear in english.xml?
Dozens of other countries want to translate the game into their languages ​​!!!!

Lar_q #540896 09/08/14 09:45 AM
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Cheers for the update and appreciate for all the hard work you guys put into your game.

+1

Lar_q #540899 09/08/14 10:13 AM
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I don't recall allowing updates or patches?

Why did you guys mess up the mercenaries. I logged into my game today to find that they no longer level up when you hire them to match your heroes.

I'm sorry, but in a game where enemies do not respawn you CAN NOT take that feature away.

You're basically telling us we HAVE to use Jahan and Madora or be penalized by being stuck with your extremely bad (or in other words, not what I would choose) choices on skills and talents.

I sure hope you plan on "fixing" it back the way it was. They need to match our levels. It's bad enough I'm stuck with these two until I finish the tiberium (sp?) quest, but now I can't ditch them for hirelings I've had waiting either.

Nasmodok #540904 09/08/14 10:20 AM
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Originally Posted by Nasmodok
I don't recall allowing updates or patches?

Why did you guys mess up the mercenaries. I logged into my game today to find that they no longer level up when you hire them to match your heroes.
Try this trick

When you get access to the Hall of Heros, you can hire henchmen. By hiring a low level one, then getting them to leave and rejoin, they automatically level up to the rest of your characters.

Lar_q #540905 09/08/14 10:21 AM
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ya.. they don't anymore.

I know it it's supposed to work.

Lar_q #540906 09/08/14 10:39 AM
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Well, hopefully they get this working like that again soon as a hotfix or something.

If it's still working normally for someone else let me know. I'm currently not running any mods on my game, and even started a new game just to check. But I would feel better if it was only a problem on my end. That would be fixable.

I have my coop game where we're lvl 14 and off to the mines, and I have my single player game. But my single player game I had to restart and it really sucks that I can't remake my old characters.

Nasmodok #540960 09/08/14 01:52 PM
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Originally Posted by Nasmodok
Why did you guys mess up the mercenaries. I logged into my game today to find that they no longer level up when you hire them to match your heroes.

+1
Same here (GOG version).

Henchmen were already broken in 1.0.81:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=505229

And now it's even worse.

Maybe it's time for less patching and more QA? smile

Lar_q #540967 09/08/14 02:08 PM
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I noticed that the portals have their names now on the map. No more guessing which portal is what.

Now if they can just redesign the portal locations with tabs or something so you're not scrolling all over the place near end game.

Lar_q #540972 09/08/14 02:24 PM
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I'd like to hear about any optimization improvements being made. This game should not be running as poorly as it is on my computer.


We who are about to die, don't want to.
--Rincewind, The Last Hero
Lar_q #540973 09/08/14 02:26 PM
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Any chance that we can get support for lefties in the next patch (i.e. rebind NumPad without needing AutoHotKey)?

Lar_q #541005 09/08/14 04:23 PM
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My wife plays on Mac and I'm on PC so as of yesterday we now have different versions (Auto-patched to 1.0.107 for me and she's still on 1.0.81) About how long should it be before the mac version gets its update?

Corence #541077 09/08/14 08:30 PM
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Originally Posted by Corence
My wife plays on Mac and I'm on PC so as of yesterday we now have different versions (Auto-patched to 1.0.107 for me and she's still on 1.0.81) About how long should it be before the mac version gets its update?


This shouldn't be a problem at all - we are also playing on Mac and on Windows and we both have version 1.0.107. Maybe Steam just didn't update the game? Try restarting Steam client, then the update should start.

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Originally Posted by BlackMarch
Originally Posted by LightningLockey
Originally Posted by eidolon
Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.


You got that right. This game has turned into a complete waste of time on "Normal" difficulty and even on Easy some of the battles are hard to get threw. After Cyseal, the game balancing just went to shit. My disappointment is rather huge.

Even on easy, I need to summon a few monsters to surround a target so that my chance of melee or ranged hit is 80% or better. This is a game where unless your nothing but all mages, it is just too difficult. Need to know your terrain and predict what the enemy will do to counter it. Not to mention all the wasted turns with just re-healing and buffing.


No, you're doing it wrong. Use mages to buff and prot melee, that's when you really rape your foes.

That said, I'm very annoyed they didn't do anything about the vendors. Current state of the game where you can get to level 15 without having found essential skillbooks like Whirlwind one single time is just too much.- And the constant vendor checking every single level as well.


Um, this is what I'm doing lol. I got two mages, a warrior and an archer. If I played this game as just warriors and archers it would be impossible to play. If I play the game with all mages, I can tear threw everything. Even my stinking warrior needs to summon stuff.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Elwyn #541103 09/08/14 10:05 PM
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I have the steam update on PC that is 1.0.107 she has her version from GOG on Mac which is 1.0.81 Is there a way to download the patch for her?

Last edited by Corence; 09/08/14 10:05 PM.
Corence #541107 09/08/14 10:20 PM
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Originally Posted by Corence
I have the steam update on PC that is 1.0.107 she has her version from GOG on Mac which is 1.0.81 Is there a way to download the patch for her?


Gog is always a little bit behind with patches, but my guess is that they will update the game at the beginning of the next week.

Lar_q #541118 09/08/14 11:08 PM
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Please optimize the game.
Cyseal Market 35 fps
Phantom Forest, teleport near Cassandra 30 fps
Phantom Forest, poison cloud 17-21 fps
Final Boss Fight 16-18 fps, with doing nothing. I know, there a lot visual effects on this area, but i don't think they should drain performance that much.
I running on Win8.1 64bit, Intel HD4000/AMD 8800M (latest AMD drives), Intel i5-3230M, 8GB RAM.

Last edited by antip0q; 09/08/14 11:12 PM.
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Originally Posted by prodigydancer
Originally Posted by Nasmodok
Why did you guys mess up the mercenaries. I logged into my game today to find that they no longer level up when you hire them to match your heroes.

+1
Same here (GOG version).

Henchmen were already broken in 1.0.81:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=505229

And now it's even worse.

Maybe it's time for less patching and more QA? smile


It seems to me that 1.0.107 has in fact *fixed* a bug that was present in earlier versions--the henchman are obviously *not* supposed to lvl-up to whatever level your party members currently are. The fact that they were doing it was the bug...;)

How do I know? Because you can buy Henchmen all the way up to lvl 20 or so, provided someone in the party is at least within 1 lvl of lvl 20 (or very close in level, etc.) IE, if your party is mainly lvl 10 it would be idiotic if the game let you buy lvl 20 Henchmen...;)

OTOH, Because you can buy Henchmen at various levels either below or at your party's lvls, it makes no sense at all for a lvl 10 party to be able to buy a lvl 1 npc, who then lvls up to lvl 10 automatically. It makes no sense because *you can already buy a Lvl 10 charcter*. Yes, and as we might expect, lvl 10 characters cost a lot more than lvl 1 characters because they are 10x stronger...;)

The point to the Hall of Heroes is that you can buy a Henchman who is at or below your party lvl, your choice. You have a level 5 party, then buy a level 5 henchman. *Or*, if you don't want to spend or don't have the cash, buy a lvl 1 Henchman and take him with you. Should he *survive* your next few encounters he'll level on up to lvl 5 pretty quick--as the first few levels in the game happen much more quickly than later levels, for obvious reasons.

It's obvious that the auto-leveling of Henchman was not intended from the beginning and has now been fixed.



I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Lar_q #541382 10/08/14 12:40 PM
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Some dialogues (b.e. Icara, white witch and her servant) are not visible to players, so you only see "Icara:".

If you get this bug while solving some minor quests, its really frustrating, because you only see your own spoken text.

Please fix that, as soon as possible.

Thx so far for such a great game, the best over the last 15 years!

Go on with patching and please deliver us addons! We love your work!

Regards,

Cor

Waltc #541386 10/08/14 01:09 PM
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Originally Posted by Waltc
Originally Posted by prodigydancer
Originally Posted by Nasmodok
Why did you guys mess up the mercenaries. I logged into my game today to find that they no longer level up when you hire them to match your heroes.

+1
Same here (GOG version).

Henchmen were already broken in 1.0.81:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=505229

And now it's even worse.

Maybe it's time for less patching and more QA? smile


It seems to me that 1.0.107 has in fact *fixed* a bug that was present in earlier versions--the henchman are obviously *not* supposed to lvl-up to whatever level your party members currently are. The fact that they were doing it was the bug...;)

How do I know? Because you can buy Henchmen all the way up to lvl 20 or so, provided someone in the party is at least within 1 lvl of lvl 20 (or very close in level, etc.) IE, if your party is mainly lvl 10 it would be idiotic if the game let you buy lvl 20 Henchmen...;)

OTOH, Because you can buy Henchmen at various levels either below or at your party's lvls, it makes no sense at all for a lvl 10 party to be able to buy a lvl 1 npc, who then lvls up to lvl 10 automatically. It makes no sense because *you can already buy a Lvl 10 charcter*. Yes, and as we might expect, lvl 10 characters cost a lot more than lvl 1 characters because they are 10x stronger...;)

The point to the Hall of Heroes is that you can buy a Henchman who is at or below your party lvl, your choice. You have a level 5 party, then buy a level 5 henchman. *Or*, if you don't want to spend or don't have the cash, buy a lvl 1 Henchman and take him with you. Should he *survive* your next few encounters he'll level on up to lvl 5 pretty quick--as the first few levels in the game happen much more quickly than later levels, for obvious reasons.

It's obvious that the auto-leveling of Henchman was not intended from the beginning and has now been fixed.



Which simply make game more broken in one of worst ways possible.

Let me remind you - this game have NO respawning enemies or any other way to grind your team from low level.

When henchmen used to level up to fit your team, it was allowing players to play as they see fit - try different character or classes, experiment with different builds or just to make separate characters for trading, lockpicking or crafting. Or just to get rid of companions for a moment and try something different. Not to mention that those pre-made henchmen usually have terribly distributed statistics and abilities (mage with str bonuses and 3 con?) and that it kills the freedom of designing your own team - one of most important aspects of team-based RPGs.

In current situation, game FORCE people to stick with same team for whole 60 hours + long game. They didnt remove a bug - they removed FEATURE.


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