Originally Posted by Heroic_Spur
I really hope the solution they implement resolves the problem fully. All that's desired is for the option for the non-dialogue player to see the full dialogue in the same way that the person in dialogue does, that includes seeing what dialogue options are available.

Agreed. Even with the dialogue logs it seems like a poor solution. The dialogue box should pop up on both players' screens with maybe only the non-active player's screen only showing the npc's dialogue and the active player's selection.