Um.. is anyone seeing any weird behaviour with their modules since the update? I think I am..? I need to investigate more, but upon loading my new story campaign into the main game engine, I'm seeing allocated skills showing up all wacky (Rage skilling functioning like the spinny AOE attack, for example) and crafting recipes not processing (sinew + sinew doesn't make bowstring) and a puzzle trap that's supposed to shoot fireballs now shoots frozen puddles.

I can't say 100% that it's related to the update but, at this point, it sure seems like it. Could be that the timing of my game suddenly screwing up is nothing more than an unfortunate coincidence of course.


EDIT: I've just tested the sinew thing in the editor. No craft. I don't think it's connected to an increased crafting level for the combination or anything as I'm not getting the 'crafting too low' notification. Very strange that a crafting recipe would just suddenly stop working. If anyone has the chance to, would you mind quickly testing the sinew thing to see if it's just me?

Last edited by Noaloha; 08/08/14 07:19 PM.

Escape From Smalcatraz: Steam/Nexus. Forum thread.