How many spells are there that gain you no apparent advantage (save cooldowns) of having a high intelligence beyond the minimum attribute effectiveness(MAE)?
For instance casting wildfire with 8 intelligence(MAE) is the same as casting it with a 20 intelligence mage. In my limited early game experience rain works the same way making everyone wet disregarding any checks. Are summons the same as well along with every buffing spell cast on allies? What about buffing spells cast on enemies? If my presumptions are correct I would like to make a list of these sorts of spells.