Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2014
M
Misharu Offline OP
stranger
OP Offline
stranger
M
Joined: Aug 2014
Whenever I go back to add to a previously painted layer I get endless 'attempted to read or write protected memory' errors.

The data paths are correct and its not a bug to do with the placement of the AI folder.

Joined: Aug 2014
R
apprentice
Offline
apprentice
R
Joined: Aug 2014
I dont think i've ever had an instance of using the editor where i didn't get that message in the error log. literally every time. Fortunately for me, i just ignore it and everything works.

Joined: Aug 2014
M
Misharu Offline OP
stranger
OP Offline
stranger
M
Joined: Aug 2014
I get it a little with other things but with paining textures the editor totally bugs out and i get this....

[Linked Image]

Clicking continue just brings it up again (and clicking quit quits but that's what its meant to do)
The details are as follows...

(warning)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at EoCPlugin.MTerrainManager.Pick(Ray ray, Boolean inLocalSpace, Int32 types)
at EoCPlugin.BaseTerrainIModeParameters.UpdateCursor(Int32 mousex, Int32 mousey)
at EoCPlugin.TerrainPaintInteractionMode.MouseMove(Object sender, MouseEventArgs e)
at LSToolFramework.InteractionModeService.MouseMove(Object sender, MouseEventArgs eventArgs)
at LSToolFramework.ServiceManager.MouseMove(Object sender, MouseEventArgs eventArgs)
at LSFrameworkPlugin.RenderForm.RenderFormMouseMove(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseMove(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Glasses
Assembly Version: 1.0.7.0
Win32 Version: 1, 0, 23, 0
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/TheDivinityEngine.exe
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.6161
Win32 Version: 9.00.30729.6161
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.5.0.24441
Win32 Version: 2.5.0.0
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL
----------------------------------------
LSToolFramework
Assembly Version: 1.0.5332.15587
Win32 Version:
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSToolFramework.DLL
----------------------------------------
EoCPlugin
Assembly Version: 1.0.5332.27837
Win32 Version:
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/EoCPlugin.DLL
----------------------------------------
LSFrameworkPlugin
Assembly Version: 1.0.5332.27716
Win32 Version:
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSFrameworkPlugin.DLL
----------------------------------------
MaterialPlugin
Assembly Version: 1.0.5332.27722
Win32 Version:
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/MaterialPlugin.DLL
----------------------------------------
StoryPlugin
Assembly Version: 1.0.5332.27721
Win32 Version:
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/StoryPlugin.DLL
----------------------------------------
WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.5453 built by: Win7SP1GDR
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
p4api.net
Assembly Version: 2013.1.59.2857
Win32 Version: 2013.1.59.2857
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/p4api.net.DLL
----------------------------------------
SmartPropertyGrid
Assembly Version: 3.1.0.103
Win32 Version: 3.1.0.103
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/SmartPropertyGrid.DLL
----------------------------------------
Skybound.VisualTips
Assembly Version: 1.0.2.0
Win32 Version: 1.0.2.0
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/Skybound.VisualTips.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
fyubsx-v
Assembly Version: 1.0.5332.15587
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FreeImageNET
Assembly Version: 3.15.1.0
Win32 Version: 3.15.1.0
CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/FreeImageNET.DLL
----------------------------------------
hisj6w3b
Assembly Version: 1.0.5332.15587
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Joined: Aug 2014
old hand
Offline
old hand
Joined: Aug 2014
I'm getting similar problems. Plus read-write of memory error spam. I see these weird squares of textures that if I try to paint over crash my game. And then some squares of areas seem unpaintable. I tried regenerating my ai grid and then I could paint at a couple spots that had been crashing before, but then it crashed again. Really annoying. And right after I finally got some basic scripts working >.<

Have lots of people had this problem? Definitely still a really unstable editor

Joined: Jul 2014
enthusiast
Offline
enthusiast
Joined: Jul 2014
Originally Posted by Baardvark
Have lots of people had this problem? Definitely still a really unstable editor


I had it for a week or so (both terrain painting freeze-ups and the error spam). And, a few days ago, it just went away for no fathomable reason. Which isn't very helpful information at all, except perhaps to highlight how uncertain and fickle the issue is. :p

Last edited by Noaloha; 11/08/14 05:05 AM.

Escape From Smalcatraz: Steam/Nexus. Forum thread.
Joined: Feb 2011
member
Offline
member
Joined: Feb 2011
Happens to me all the time too:

And I am done with modding this game until they fix this errors and make it more user friendly like removing the need to copy files from somewhere into your mod etc..


INFO: Tried to write in protected memory.
DEBUG:
Message: MSelectGizmo::UpdateLine - null line passed!
File: ...\MSelectGizmo.cpp
Function: LSFrameworkPlugin::MSelectGizmo::UpdateLine
Line: 181

Message: net::MessagePool::Pool(eocnet::SkillCreateMessage) will grow larger than twice it...
File: ..\..\..\..\..\..\LSFramework\Code\GameNet\MessagePool.cpp
Function: net::MessagePool::GetFreeObject
Line: 36

Another error that occured after restarting the editor:
INFO: Can't add element to the ListView.
DEBUG: **Nothing can be seen on the screenshot.**

Informationen ?er das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.AccessViolationException: Es wurde versucht, im gesch?zten Speicher zu lesen oder zu schreiben. Dies ist h?fig ein Hinweis darauf, dass anderer Speicher besch?igt ist.
bei LSFrameworkPlugin.ResourceManagerPlugin.OnGameExits(Object , EventArgs )
bei LSToolFramework.PluginService.OnGameExits(Object , EventArgs )
bei LSToolFramework.ServiceManager.OnGameExits(Object sender, EventArgs e)
bei LSToolFramework.ToolFramework.OnGameExits(Object sender, EventArgs e)
bei System.EventHandler.Invoke(Object sender, EventArgs e)
bei EoCPlugin.EoCPluginClass.raise_GameExits(Object value0, EventArgs value1)
bei EoCPlugin.EoCPluginClass.Exit()
bei Glasses.GlassesEditor.GlassesEditor_FormClosing(Object __unnamed000, FormClosingEventArgs e)
bei System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
bei System.Windows.Forms.Form.WmClose(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Glasses
Assembly-Version: 1.0.7.0.
Win32-Version: 1, 0, 6, 0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/TheDivinityEngine.exe.
----------------------------------------
msvcm90
Assembly-Version: 9.0.30729.6161.
Win32-Version: 9.00.30729.6161.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly-Version: 2.5.0.24441.
Win32-Version: 2.5.0.0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL.
----------------------------------------
Accessibility
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
LSToolFramework
Assembly-Version: 1.0.5298.2428.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/LSToolFramework.DLL.
----------------------------------------
EoCPlugin
Assembly-Version: 1.0.5298.30005.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/EoCPlugin.DLL.
----------------------------------------
LSFrameworkPlugin
Assembly-Version: 1.0.5298.29882.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/LSFrameworkPlugin.DLL.
----------------------------------------
MaterialPlugin
Assembly-Version: 1.0.5298.29888.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/MaterialPlugin.DLL.
----------------------------------------
StoryPlugin
Assembly-Version: 1.0.5298.29888.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/StoryPlugin.DLL.
----------------------------------------
WindowsBase
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.6920.5453 built by: Win7SP1GDR.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll.
----------------------------------------
p4api.net
Assembly-Version: 2013.1.59.2857.
Win32-Version: 2013.1.59.2857.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/p4api.net.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
SmartPropertyGrid
Assembly-Version: 3.1.0.103.
Win32-Version: 3.1.0.103.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/SmartPropertyGrid.DLL.
----------------------------------------
Skybound.VisualTips
Assembly-Version: 1.0.2.0.
Win32-Version: 1.0.2.0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/Skybound.VisualTips.DLL.
----------------------------------------
System.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Configuration
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Design
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll.
----------------------------------------
lcj_rrz-
Assembly-Version: 1.0.5298.2428.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
FreeImageNET
Assembly-Version: 3.15.1.0.
Win32-Version: 3.15.1.0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/FreeImageNET.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
6qyyzeu6
Assembly-Version: 1.0.5298.2428.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.



Last edited by Blablabla; 11/09/14 12:42 PM.

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