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| stranger |  
| OP   stranger Joined:  Aug 2014 | 
Whenever I go back to add to a previously painted layer I get endless 'attempted to read or write protected memory' errors.
 The data paths are correct and its not a bug to do with the placement of the AI folder.
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| apprentice |  
|   apprentice Joined:  Aug 2014 | 
I dont think i've ever had an instance of using the editor where i didn't get that message in the error log.  literally every time.  Fortunately for me, i just ignore it and everything works. |  |  |  
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| stranger |  
| OP   stranger Joined:  Aug 2014 | 
I get it a little with other things but with paining textures the editor totally bugs out and i get this.... ![[Linked Image]](http://i.imgur.com/RChoPCb.png) Clicking continue just brings it up again (and clicking quit quits but that's what its meant to do) The details are as follows... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
 
 ************** Exception Text **************
 System.NullReferenceException: Object reference not set to an instance of an object.
 at EoCPlugin.MTerrainManager.Pick(Ray ray, Boolean inLocalSpace, Int32 types)
 at EoCPlugin.BaseTerrainIModeParameters.UpdateCursor(Int32 mousex, Int32 mousey)
 at EoCPlugin.TerrainPaintInteractionMode.MouseMove(Object sender, MouseEventArgs e)
 at LSToolFramework.InteractionModeService.MouseMove(Object sender, MouseEventArgs eventArgs)
 at LSToolFramework.ServiceManager.MouseMove(Object sender, MouseEventArgs eventArgs)
 at LSFrameworkPlugin.RenderForm.RenderFormMouseMove(Object sender, MouseEventArgs e)
 at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
 at System.Windows.Forms.Control.WmMouseMove(Message& m)
 at System.Windows.Forms.Control.WndProc(Message& m)
 at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
 at System.Windows.Forms.ContainerControl.WndProc(Message& m)
 at System.Windows.Forms.Form.WndProc(Message& m)
 at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
 at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
 at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
 ************** Loaded Assemblies **************
 mscorlib
 Assembly Version: 2.0.0.0
 Win32 Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
 ----------------------------------------
 Glasses
 Assembly Version: 1.0.7.0
 Win32 Version: 1, 0, 23, 0
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/TheDivinityEngine.exe
 ----------------------------------------
 msvcm90
 Assembly Version: 9.0.30729.6161
 Win32 Version: 9.00.30729.6161
 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
 ----------------------------------------
 System.Windows.Forms
 Assembly Version: 2.0.0.0
 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
 ----------------------------------------
 System
 Assembly Version: 2.0.0.0
 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 ----------------------------------------
 System.Drawing
 Assembly Version: 2.0.0.0
 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
 ----------------------------------------
 WeifenLuo.WinFormsUI.Docking
 Assembly Version: 2.5.0.24441
 Win32 Version: 2.5.0.0
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL
 ----------------------------------------
 LSToolFramework
 Assembly Version: 1.0.5332.15587
 Win32 Version:
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSToolFramework.DLL
 ----------------------------------------
 EoCPlugin
 Assembly Version: 1.0.5332.27837
 Win32 Version:
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/EoCPlugin.DLL
 ----------------------------------------
 LSFrameworkPlugin
 Assembly Version: 1.0.5332.27716
 Win32 Version:
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSFrameworkPlugin.DLL
 ----------------------------------------
 MaterialPlugin
 Assembly Version: 1.0.5332.27722
 Win32 Version:
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/MaterialPlugin.DLL
 ----------------------------------------
 StoryPlugin
 Assembly Version: 1.0.5332.27721
 Win32 Version:
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/StoryPlugin.DLL
 ----------------------------------------
 WindowsBase
 Assembly Version: 3.0.0.0
 Win32 Version: 3.0.6920.5453 built by: Win7SP1GDR
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
 ----------------------------------------
 p4api.net
 Assembly Version: 2013.1.59.2857
 Win32 Version: 2013.1.59.2857
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/p4api.net.DLL
 ----------------------------------------
 SmartPropertyGrid
 Assembly Version: 3.1.0.103
 Win32 Version: 3.1.0.103
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/SmartPropertyGrid.DLL
 ----------------------------------------
 Skybound.VisualTips
 Assembly Version: 1.0.2.0
 Win32 Version: 1.0.2.0
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/Skybound.VisualTips.DLL
 ----------------------------------------
 System.Xml
 Assembly Version: 2.0.0.0
 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
 ----------------------------------------
 System.Configuration
 Assembly Version: 2.0.0.0
 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
 ----------------------------------------
 System.Design
 Assembly Version: 2.0.0.0
 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
 ----------------------------------------
 fyubsx-v
 Assembly Version: 1.0.5332.15587
 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 ----------------------------------------
 FreeImageNET
 Assembly Version: 3.15.1.0
 Win32 Version: 3.15.1.0
 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/FreeImageNET.DLL
 ----------------------------------------
 hisj6w3b
 Assembly Version: 1.0.5332.15587
 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 ----------------------------------------
 
 ************** JIT Debugging **************
 To enable just-in-time (JIT) debugging, the .config file for this
 application or computer (machine.config) must have the
 jitDebugging value set in the system.windows.forms section.
 The application must also be compiled with debugging
 enabled.
 
 For example:
 
 <configuration>
 <system.windows.forms jitDebugging="true" />
 </configuration>
 
 When JIT debugging is enabled, any unhandled exception
 will be sent to the JIT debugger registered on the computer
 rather than be handled by this dialog box.
 
 
 
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| old hand |  
|   old hand Joined:  Aug 2014 | 
I'm getting similar problems. Plus read-write of memory error spam. I see these weird squares of textures that if I try to paint over crash my game. And then some squares of areas seem unpaintable. I tried regenerating my ai grid and then I could paint at a couple spots that had been crashing before, but then it crashed again. Really annoying. And right after I finally got some basic scripts working >.<
 Have lots of people had this problem? Definitely still a really unstable editor
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| enthusiast |  
|   enthusiast Joined:  Jul 2014 | 
Have lots of people had this problem? Definitely still a really unstable editor I had it for a week or so (both terrain painting freeze-ups and the error spam). And, a few days ago, it just went away for no fathomable reason. Which isn't very helpful information at all, except perhaps to highlight how uncertain and fickle the issue is. :p
Last edited by Noaloha; 11/08/14 05:05 AM.
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| member |  
|   member Joined:  Feb 2011 | 
Happens to me all the time too: And I am done with modding this game until they fix this errors and make it more user friendly like removing the need to copy files from somewhere into your mod etc.. INFO: Tried to write in protected memory.
 DEBUG:
 Message: MSelectGizmo::UpdateLine - null line passed!
 File: ...\MSelectGizmo.cpp
 Function: LSFrameworkPlugin::MSelectGizmo::UpdateLine
 Line: 181
 
 Message: net::MessagePool::Pool(eocnet::SkillCreateMessage) will grow larger than twice it...
 File: ..\..\..\..\..\..\LSFramework\Code\GameNet\MessagePool.cpp
 Function: net::MessagePool::GetFreeObject
 Line: 36
 
 Another error that occured after restarting the editor:
 INFO: Can't add element to the ListView.
 DEBUG: **Nothing can be seen on the screenshot.**
 
 Informationen ?er das Aufrufen von JIT-Debuggen
 anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
 
 ************** Ausnahmetext **************
 System.AccessViolationException: Es wurde versucht, im gesch?zten Speicher zu lesen oder zu schreiben. Dies ist h?fig ein Hinweis darauf, dass anderer Speicher besch?igt ist.
 bei LSFrameworkPlugin.ResourceManagerPlugin.OnGameExits(Object , EventArgs )
 bei LSToolFramework.PluginService.OnGameExits(Object , EventArgs )
 bei LSToolFramework.ServiceManager.OnGameExits(Object sender, EventArgs e)
 bei LSToolFramework.ToolFramework.OnGameExits(Object sender, EventArgs e)
 bei System.EventHandler.Invoke(Object sender, EventArgs e)
 bei EoCPlugin.EoCPluginClass.raise_GameExits(Object value0, EventArgs value1)
 bei EoCPlugin.EoCPluginClass.Exit()
 bei Glasses.GlassesEditor.GlassesEditor_FormClosing(Object __unnamed000, FormClosingEventArgs e)
 bei System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
 bei System.Windows.Forms.Form.WmClose(Message& m)
 bei System.Windows.Forms.Form.WndProc(Message& m)
 bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
 bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
 bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
 ************** Geladene Assemblys **************
 mscorlib
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
 ----------------------------------------
 Glasses
 Assembly-Version: 1.0.7.0.
 Win32-Version: 1, 0, 6, 0.
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/TheDivinityEngine.exe.
 ----------------------------------------
 msvcm90
 Assembly-Version: 9.0.30729.6161.
 Win32-Version: 9.00.30729.6161.
 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll.
 ----------------------------------------
 System.Windows.Forms
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
 ----------------------------------------
 System
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
 ----------------------------------------
 System.Drawing
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
 ----------------------------------------
 WeifenLuo.WinFormsUI.Docking
 Assembly-Version: 2.5.0.24441.
 Win32-Version: 2.5.0.0.
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL.
 ----------------------------------------
 Accessibility
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
 ----------------------------------------
 LSToolFramework
 Assembly-Version: 1.0.5298.2428.
 Win32-Version: .
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/LSToolFramework.DLL.
 ----------------------------------------
 EoCPlugin
 Assembly-Version: 1.0.5298.30005.
 Win32-Version: .
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/EoCPlugin.DLL.
 ----------------------------------------
 LSFrameworkPlugin
 Assembly-Version: 1.0.5298.29882.
 Win32-Version: .
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/LSFrameworkPlugin.DLL.
 ----------------------------------------
 MaterialPlugin
 Assembly-Version: 1.0.5298.29888.
 Win32-Version: .
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/MaterialPlugin.DLL.
 ----------------------------------------
 StoryPlugin
 Assembly-Version: 1.0.5298.29888.
 Win32-Version: .
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/StoryPlugin.DLL.
 ----------------------------------------
 WindowsBase
 Assembly-Version: 3.0.0.0.
 Win32-Version: 3.0.6920.5453 built by: Win7SP1GDR.
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll.
 ----------------------------------------
 p4api.net
 Assembly-Version: 2013.1.59.2857.
 Win32-Version: 2013.1.59.2857.
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/p4api.net.DLL.
 ----------------------------------------
 System.Windows.Forms.resources
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
 ----------------------------------------
 SmartPropertyGrid
 Assembly-Version: 3.1.0.103.
 Win32-Version: 3.1.0.103.
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/SmartPropertyGrid.DLL.
 ----------------------------------------
 Skybound.VisualTips
 Assembly-Version: 1.0.2.0.
 Win32-Version: 1.0.2.0.
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/Skybound.VisualTips.DLL.
 ----------------------------------------
 System.resources
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_de_b77a5c561934e089/System.resources.dll.
 ----------------------------------------
 System.Xml
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
 ----------------------------------------
 System.Configuration
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
 ----------------------------------------
 System.Design
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll.
 ----------------------------------------
 lcj_rrz-
 Assembly-Version: 1.0.5298.2428.
 Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
 ----------------------------------------
 FreeImageNET
 Assembly-Version: 3.15.1.0.
 Win32-Version: 3.15.1.0.
 CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/FreeImageNET.DLL.
 ----------------------------------------
 mscorlib.resources
 Assembly-Version: 2.0.0.0.
 Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
 ----------------------------------------
 6qyyzeu6
 Assembly-Version: 1.0.5298.2428.
 Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
 ----------------------------------------
 
 ************** JIT-Debuggen **************
 Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
 Konfigurationsdatei der Anwendung oder des Computers
 (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
 Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
 
 Zum Beispiel:
 
 <configuration>
 <system.windows.forms jitDebugging="true" />
 </configuration>
 
 Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
 Ausnahmen an den JIT-Debugger gesendet, der auf dem
 Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
 
Last edited by Blablabla; 11/09/14 12:42 PM.
 |  |  |  Moderated by  Bvs , ForkTong , gbnf , Issh , Kurnster , Larian_QA , LarSeb , Lar_q , Lynn , Monodon , Raze , Stephen_Larian | 
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