Hello everybody! 
We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin. 
Expect new companions, plenty of quality of life improvements (in the game at least 

 ) and more from us in the coming weeks. 
Today's update includes a number of fixes and also introduces UI scaling. 
Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you. 
Here is the list of other changes: 
Introduced UI scaling 
Fixed translations of the journal, level names and secrets 
Fix for corrupted packed files 
Fixed the modding menu 
Fixed Henchman XP issue when hiring 
Fixed status icons being empty when a character is charmed 
Fixed issues when characters stopped following each other 
Fixed crash when closing trade before icons are loaded 
Fixed invulnerable status of death knights being reapplied after save/load 
Minimap moved back to top layer 
Fixed rare crash when resurrecting 
Fixed Henchmen changing visual after save/load 
Fixed race condition with cooperative dialogs 
Improved memory footprint on win32 
Fixed enemy portrait targeting with special arrows 
Editor fixes 
AI grid generation fix 
It's now easier to add new scripts 
Fixed a number of crashes 
Improved error reporting when there's an issue with file copying 
Remove Perforce status icons if you don't have perforce 
Have fun!