Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.
You got that right. This game has turned into a complete waste of time on "Normal" difficulty and even on Easy some of the battles are hard to get threw. After Cyseal, the game balancing just went to shit. My disappointment is rather huge.
Even on easy, I need to summon a few monsters to surround a target so that my chance of melee or ranged hit is 80% or better. This is a game where unless your nothing but all mages, it is just too difficult. Need to know your terrain and predict what the enemy will do to counter it. Not to mention all the wasted turns with just re-healing and buffing.
I meant the exact opposite: There are some strategies / game mechanics / bugs that make the game just way too easy:
-Leech, especially in combo with Bloodletting + running or Comeback Kid
-Sneak / Invisibility at the end of your turn makes the enemies ignore your char. If all party members are in sneak mode, the enemies won't attack you at all.
-the massive AP boost from Glass Cannon and how easy it is to get around the HP malus
- Resistances can be increased to > 100% vs all without problems (primarily because of crafting)
- Crafting/Blacksmithing allows you to craft and buff weapons that deal more than twice the damage of the weapons that you can find/buy. A few 0 AP Voodoo Dolls can just kill anything you want and upgrading your heavy armor completely ignores the big movement penalty of these items.
- There are so many CC effects available that you have always a few that will work on your target (including bosses) to keep it permanently locked out of the fight.
- some spells don't match the description, most notably the shield spells that will absorb damage of any type equal to the max health of the target
- the Seller of Secrets exploit has not been fixed yet, allowing parties to buy 10+ additional attribute/ability books.