Sorry, really busy day today, so I can only reply/investigate every once in a while.
Haha, oh god. I wonder why it's so huge...
If it's because of my in-game level, then there must be an error somewhere in the data it's using, because the level is tiny. There's no custom art or video or sound (I've never touched game-creating / media software prior to Divinity Editor).
This is the extent of the level:
![[Linked Image]](http://i.minus.com/iekSCf2zhHEfV.jpg)
Maybe... it might have something to with the level I created for my Menu camera..? I know I made the initial size something stupid. Like REALLY big. I wanted to write the name of the mod using buildings and didn't know how big it would need to be, so I just went with an arbitrary BIG_NUMBER x BIG_NUMBER size grid. (It was way bigger than I needed.)
I also had played around with fog on the level to change colours of the menu scene. Could an enormous - yet practically empty - level that's filled with fog create such a huge file? I wouldn't have assumed so, yet what do I know?
I've just tried deleting the TR_layer entirely, leaving only the floating buildings, and switched off all environmental effects. It now looks like this:
![[Linked Image]](http://i.minus.com/iwOLt6kAIr7IC.jpg)
After deleting the TR_ and fog effects, I tried publishing again. No fix. Same huge file size.
I'm going to look at the folder sizes on my SSD now.