yeh they will transfer over
edit: in the public folder there is a folder named main. create a new one with the same name as your mod and copy the files there. this way it works in multiplayer as well
for example:
D:\Games\Steam\SteamApps\common\Divinity - Original Sin\Data\Public\_YOURMODNAME_\Stats\Generated\Data\Character.txt
on steam I've succesfully published a mod with custom textures and custom root templates etc
Last edited by FromHolland; 10/08/14 10:26 AM.