Originally Posted by Sabi
Originally Posted by Waltc
Originally Posted by prodigydancer
Originally Posted by Nasmodok
Why did you guys mess up the mercenaries. I logged into my game today to find that they no longer level up when you hire them to match your heroes.

+1
Same here (GOG version).

Henchmen were already broken in 1.0.81:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=505229

And now it's even worse.

Maybe it's time for less patching and more QA? smile


It seems to me that 1.0.107 has in fact *fixed* a bug that was present in earlier versions--the henchman are obviously *not* supposed to lvl-up to whatever level your party members currently are. The fact that they were doing it was the bug...;)

How do I know? Because you can buy Henchmen all the way up to lvl 20 or so, provided someone in the party is at least within 1 lvl of lvl 20 (or very close in level, etc.) IE, if your party is mainly lvl 10 it would be idiotic if the game let you buy lvl 20 Henchmen...;)

OTOH, Because you can buy Henchmen at various levels either below or at your party's lvls, it makes no sense at all for a lvl 10 party to be able to buy a lvl 1 npc, who then lvls up to lvl 10 automatically. It makes no sense because *you can already buy a Lvl 10 charcter*. Yes, and as we might expect, lvl 10 characters cost a lot more than lvl 1 characters because they are 10x stronger...;)

The point to the Hall of Heroes is that you can buy a Henchman who is at or below your party lvl, your choice. You have a level 5 party, then buy a level 5 henchman. *Or*, if you don't want to spend or don't have the cash, buy a lvl 1 Henchman and take him with you. Should he *survive* your next few encounters he'll level on up to lvl 5 pretty quick--as the first few levels in the game happen much more quickly than later levels, for obvious reasons.

It's obvious that the auto-leveling of Henchman was not intended from the beginning and has now been fixed.



Which simply make game more broken in one of worst ways possible.

Let me remind you - this game have NO respawning enemies or any other way to grind your team from low level.

When henchmen used to level up to fit your team, it was allowing players to play as they see fit - try different character or classes, experiment with different builds or just to make separate characters for trading, lockpicking or crafting. Or just to get rid of companions for a moment and try something different. Not to mention that those pre-made henchmen usually have terribly distributed statistics and abilities (mage with str bonuses and 3 con?) and that it kills the freedom of designing your own team - one of most important aspects of team-based RPGs.

In current situation, game FORCE people to stick with same team for whole 60 hours + long game. They didnt remove a bug - they removed FEATURE.



Exactly!

You can't buy the level 10 merc that they have for sale and actually enjoy it. It's built completely wrong. Plus what if you're playing with 4 people and they want to build their character from the ground up, they used to be able to..

What if you want to hire a merc at later levels to try out one of these so called options.. then realize it's crap.. guess you really have to use madora and jahan, but now they are a level or two behind you. Greaaaaaat.

Having them catch up to you is the only way for it to work in a game like this with no mob respawn. It needs to be fixed back.