Why did you guys mess up the mercenaries. I logged into my game today to find that they no longer level up when you hire them to match your heroes.
+1
Same here (GOG version).
Henchmen were already broken in 1.0.81:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=505229And now it's even worse.
Maybe it's time for less patching and more QA?
It seems to me that 1.0.107 has in fact *fixed* a bug that was present in earlier versions--the henchman are obviously *not* supposed to lvl-up to whatever level your party members currently are. The fact that they were doing it was the bug...;)
How do I know? Because you can buy Henchmen all the way up to lvl 20 or so, provided someone in the party is at least within 1 lvl of lvl 20 (or very close in level, etc.) IE, if your party is mainly lvl 10 it would be idiotic if the game let you buy lvl 20 Henchmen...;)
OTOH, Because you can buy Henchmen at various levels either below or at your party's lvls, it makes no sense at all for a lvl 10 party to be able to buy a lvl 1 npc, who then lvls up to lvl 10 automatically. It makes no sense because *you can already buy a Lvl 10 charcter*. Yes, and as we might expect, lvl 10 characters cost a lot more than lvl 1 characters because they are 10x stronger...;)
The point to the Hall of Heroes is that you can buy a Henchman who is at or below your party lvl, your choice. You have a level 5 party, then buy a level 5 henchman. *Or*, if you don't want to spend or don't have the cash, buy a lvl 1 Henchman and take him with you. Should he *survive* your next few encounters he'll level on up to lvl 5 pretty quick--as the first few levels in the game happen much more quickly than later levels, for obvious reasons.
It's obvious that the auto-leveling of Henchman was not intended from the beginning and has now been fixed.