I'm surprised you didn't mention the 'Leech' ability. It's pretty much God Mode for meleers as it makes them almost immune to physical damage...
Character X takes a hit for 160 damage. Armor absorbs 100 so X receives 60 damage. Leech insta-heals for ... 86 health??? It's specially bad against enemies with low damage/many attacks (rogues/archers) as they basically heal the Leecher.
Leech should be adjusted badly, don't know if healing from a person's own wounds is WAD but honestly it should be a % of the health lost, and/or reduce the healing effect half of what it is now. Not sure, but it's broken right now.

Last edited by blurpo; 11/08/14 10:12 AM.