Thanks for the feedback!

So, sound and crafting worked for you? Neat. I just hope it works for the majority, if not even everyone. I'm doubtful of that though. Hopefully the sound issue at least might *just* be on my end. That would be a HUGE weight off my shoulders if so.
Can I ask - You mentioned you used Rage, so were the skills all correctly named and described the first time you played? Or did you follow the Readme and do the reload thing?
A few replies to your comments,
I don't know whether I'd go so far as to say the transcriptions are supposed to funny, if only because I'm not that funny myself and I'm trying to write within my limits. They are certainly supposed to be playful and fun though. This story doesn't take itself *too* seriously as you may have noticed. The main character is called is 'Lou Scannon' after all and he's a cop who doesn't play by the rules. Hopefully that says all that needs to be said, ha.
As far as I'm aware, all official transcriptions IRL use pages that are strictly numbered like that, I suppose for ease of subsequent reference and citation. For me when considering if I should include the numbers like that in the game, I went with it because a) I hoped it gave the police transcription more validity, accurate representation, etc. and also b) the line numbers gave me the opportunity to jumble up the pages and make the player struggle to piece them back together, as Lou himself would have to have done. If you note, the binder in which they're found is broken. Some pages were lost along the way and this allowed me to be selective with what I included. Clues and jokes and character establishment. I basically threw every renegade cop stereotype I could think of into those pages, haha.
Spoilered comments on your spoilered comments. Obviously don't read yet if you want to try and solve it yourself. I will say: you were *very* close to escaping.
Oh man. You got so close! You actually hit one of the failstates though. I have't figured out a neat way to inform the player of that one. I'm pretty sure it can't be avoided. (EDIT: I'm stupid. I'll just make the Old Rat a Level 20 or something, ha. That'll be a telegraphed failstate! Thank you. You've just altered the finished version with your feedback.) You were told the guard had the key. The guard's body is now lying dead outside. If you stand at your cell door after the explosion, you (or rather Lou, in-game) will notice the key lying on the floor. This will prompt a new dialog option when you speak to the Old Rat.
If you do play again, a couple of things you might want to try are: continue pissing off the gaol guard, and think about why the spider was angry. Checking items in inventory for 'Use' option is a good thing. The 'Use' thing is actually something I'm definitely going to balance out. I need to be putting a 'Can be used.' line in the description I think.
Many thanks for trying it out and feeding back your comments. I really appreciate it.