Originally Posted by Parlance


Thank you, someone else who has actually tried melee on hard for longer than 5 minutes and understands. There are a ton of drawbacks to being melee, and none of the benefits justify them. Consider the following massive theoretical changes:

- Battering Ram : CD is reduced by 1 turn for each target hit, damage scales with strength instead of knockdown.
- Whirlwind : CD reduced from 6 turns to 1 turn.

Even if you did those things, which are massive, MASSIVE changes, melee would STILL suck. That's the point I'm making.
This is actually a good suggestion and we should refrain from attacking the OP or telling him how great your tank is.

We all should focus on the problems at hand and one of the main problem is the skill and AP for our default tank really need to rebalanced, why? because melee in this game require tons of AP to function.

I'm only level 7 but my Madora a 2hand melee can only swing 1 time before having to rest. It piss me off to no end.

All strength build (10 total for level 7)

To be fair, it's pretty satisfying to wait for a turn and my next swing rip a large chunk of health from an enemy.

ps. It would also be a nice test for the OP if you ask your mage friend to solo without a tank around and see how long he can survive :]