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Which simply make game more broken in one of worst ways possible.
Let me remind you - this game have NO respawning enemies or any other way to grind your team from low level.
You don't need re-spawning when you start from the beginning...;)
So, OK, when you--at lvl 10, say--go to the hall of heroes and buy a Lvl 1, character...he'll most likely lvl up to lvl 10 before you hit lvl 12 or lvl13, because it takes a lot fewer points to level up from 1 to 2 than from 9 to 10, etc.
But...since you are no longer in the beginning of the game...and, yes, the game doesn't have you repeatedly killing everything you have killed before--over and over again just to mindlessly rack up experience points--you will be fighting very tough foes from whom your characters will receive *many* experience points when they win the battles--and in the process your LvL 1 character will get lvl 10 *much faster* than he would if you did the tedious respawning thing. BUT...the catch is, of course, you have to keep him *alive* in order to level him up quickly. That is more difficult to do than the respawning thing, by design. Mercenaries are meant to be *bought* and brought on board--this is *not* "character creation* as happens only once in the game--when you begin the game! So...buying the mercenaries as they are is done exactly right--the "Character Creation* aspect to that was evidently the bug--which has now been fixed. Buying Mercenaries is not to be confused with character creation...Lol...;) Entirely different thing.
You can also build XP from competing Quests--many of the quests you complete in this game give you 2x-3x the XP even tough fights will give you--so if you pick up a character later on from the HoH who didn't complete any of the 4500XP quests (for example) with your party, where's the in-game justification for simply giving those points to the Mercenary...? If you don't like the lvl 10 mercenary character builds, then what that tells me is to be more careful with building up my original party characters so as to be able to get the kinds of party members I want.
Just because a game has different rules than those you think it *should have* is certainly no reason to call it "broken"...Lol,,,:D Just learn how to play it according to its *rules* and I guarantee you'll get a lot more from it.
I understand your frustration--you were exploiting a bug that has now been fixed and you don't like not being able to do that anymore. That's entirely understandable. But...I think it is wrong headed. The Hall of Heroes is not meant to help a player correct the wrong character development decisions he's made--it's for buying *pre-configured mercenaries* just as you would buy them in real life. If you want to wholly correct poor character-development decisions in the game--that's what the New Game button is for, imo. Heck, I've already started over three times and I am considering a forth...;)
It's part of the fun for me--sorry you can't see it because it isn't nearly as bad as you think--you just have to adjust your thinking a bit, that's all.
I like "long games" and always have...I'm not insulted if if Make a few wrong decisions and the game penalizes me for it--heck, I *expect* a game to do that and believe that any game worth owning and playing will do that. I didn't like the click-fest Diablo I when it shipped (I liked D2 much better), but I want a lot more from an RPG than D1-style click-fests and level building--that's far too easy and boring, imo.