So.. i'll just put a little list in the forum with some things I found annoying or disturbing after finishing the "first chapter". It's nothing of a big business and still playable, but for me, it would personally make the game more smooth. Oh wait, I have 1 big point and I will start with it:

1. Mages vs. Fighters or Dexterity based chars:

Mages are OP in this game. I know the idea behind the game is to play with and against the elements. But there is no balance between the classes. For a mage you just need a high Intelligence and maybe some Speed and Constitution for AP and a good pool of Life. Then everything is about keeping the enemy on distance. With summons and a lot of debuffs and stopping spells no problem. I saw in a forum two players who played 2 lonewolf mages ... no big deal for them to play the game. (Thou I dont know if they play on hard or normal)

While Int Chars keep distance through Int, Dex and Str Chars need EVERYTHING else to survive and do Damage. Str Chars in Close Combat need high constitution, high strength, high Speed. Scoundrel needs same, but Dex instead of str. Range Chars need Perception too.

And now to the abilities:

What other possibilites to you have, if you are playing a Str. Char? None. In Close Combat are more busy with surviving, than doing damage. There isnt just the problem, that everyone is attacking you and putting down you HP very fast. You can also be happy to be not knocked down, not stunned, not charmed, not blinded etc. All your abilities are going into single or two-hand weapon and into all kind of defence abilities.

Dex chars? A Scoundrell needs so many attributes and abilities, also talents and still is bound to fight in close combat. Sneaking works for 1 time, if in close combat, the char is easy to kill. But at least his Dex is good for bow too... he just has to invest more in perception.

So playing a strength char and a second class (like cleric) is very hard to play. A cleric is a good solution, cuz you can heal yourself and buff your HP. But its about surviving again.

A Ranger can be a scoundrel and the opposite, but they need every attribute, except strenght.

What about a mage? They need to invest only into Intelligence, little bit constitution, little bit speed and then can put all their abilities into elements. Geomancer? Needs just Int. Witch? Just Int. Pyromanic? Int again. And so on. They can play 5 classes easily by having high Int. It would just make no sense, cuz you wont need so much spells, but its possible without a problem. But with high speed, they can spell alot, keep distance to enemy by spells and mighty summons and move very quickly away, if needed.

I rly dont know how to solve this problem. I read in PC magacines, that in later gameplay the fights are getting more easy. I dont like that, even thou close combat chars would have more chances to survive and conentrate on dmg, but mages would be more OP I guess. I will see...