lol at bumping a thread that's still on the first page.

1. Skills are keyed to schools (man-at-arms, ranger, pyromancer), and the schools are hard coded to specific attributes. So you could make meteor shower a ranger skill and key off of dex, but there's no way to keep it a pyro skill and key off of dex or str.

2. Nope

3. Weapons will scale their hit chance off of whatever their required attribute is and this can be anything even constitution or perception. You can give any weapon any single required attribute. No dual attributes though.

4. There's no easy native support for it like a text file that gives ability points per level, but you could conceivably listen for the characterleveledup event in the story editor and then manually adjust the number the points. Basically you'd take away the points the character just earned and then hand out how many you think they should've earned.