You describe a tactic that uses more than 2 turns, having "tanking,""patience," and "emergency." And claim that it is somehow better than 2 handers. Hahahaha

Anyway, mages suck because they don't scale well with gears. Once you get your hands on something OP, that 2handers is better than anything at any task. Can't say the same about mages, the damage is static. And damage is all that matter end game. I am sorry to say this but if you reach that stage and even think that something can remotely bring your HP down to 70%, you are doing it wrong.

Edit: oh yea, and that god mode defense is without nonsense such as elemental absorption or fortify. Just from gear. If you cast any defensive skill you are wasting AP. Anything that doesn't enhance your damage is a waste of AP.

Last edited by haxingW; 12/08/14 06:08 PM.