How to make melee worthwhile:

Tanking-
-Unlimited OA's per turns. (but still only 1 per provoke)
-Make any spell or ranged attack provoke OA's.
-Get rid of Opportunist talent, allow OA's to be done by anyone holding a melee weapon (except a staff).
-Give Man at Arms a 0 ap power to "Mark" a target within melee range. A marked enemy has a penalty to hit anything but the man at arms, and when it tries to hit anything else, it provokes OA's.

AP loss from movement-
-Separate AP pools for movement and actions. Speed sets your movement AP, Con sets your action AP.
-Create new skills that take movement AP: Disengage (move away without provoking), Power through (ignore terrain effects). Stealth could be put here too.

Cooldown imabalance-
-Allow STR and DEX to reduce cooldowns of MaA, Scoundrel and Marksman. Duh.
-Double or triple the cooldown timers for summoning spells. No more disposable permatanks.

Last edited by gritz; 12/08/14 06:32 PM.