Originally Posted by haxingW
You describe a tactic that uses more than 2 turns,


I do? think Which one? Virtually everything I mentioned is doable by turn one, and then on every subsequent turn.

Originally Posted by haxingW
having "tanking,""patience," and "emergency." And claim that it is somehow better than 2 handers. Hahahaha


I don't deny that two-handed weapons generally win the DPR war, at least for the 1-2 turns of nova they can manage with mage buffs, but that's not really relevant. People expect warriors to be able to tank, which they cannot. Mages can, as well as fulfill every other role. They are a swiss army hammer.

Originally Posted by haxingW
Anyway, mages suck because they don't scale well with gears. Once you get your hands on something OP, that 2handers is better than anything at any task. Can't say the same about mages, the damage is static.


Spells scale with Int, +2 Int bonuses can be guaranteed on your gear through crafting, and mages never run out of spells due to Int also reducing Cooldowns, so ... no.

Originally Posted by haxingW
oh yea, and that god mode defense is without nonsense such as elemental absorption or fortify. Just from gear. If you cast any defensive skill you are wasting AP. Anything that doesn't enhance your damage is a waste of AP.


First, which difficulty mode are we talking about, here? I haven't actually played much on Normal, and that doesn't correspond to my experience on Hard. Second, if that's true, then it's as much true of mages as it is of warriors, which brings us back full circle.