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Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
for those that want to test this with me:

add this folder from the unpacked main folder:
[PAK]_SkillScripts

looks like this:

\Divinity - Original Sin\Data\Public\_YOURMOD_\Content\[PAK]_SkillScripts

test it to see if this works, seems on first load dos doesnt add scripts to the mod so maybe manually add them helps

Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
I was wrong, this is the culprit:

If the Skills are not working, simply close the game and open it again.
This is because you need to have this file

C:\Users\_USERNAME_\Documents\Larian Studios\Divinity Original Sin\PlayerProfiles\_PLAYERPROFILENAME_\modsettings.lsx

Divinity: Original Sin creates this file when you load a mod for the first time. If you have never played a mod with Divinity: Original Sin then the game will not have that file. This causes the Skills to not work properly.

Joined: Jul 2014
enthusiast
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enthusiast
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Would there be any way at all to use a Story Editor function to make the game effectively cycle the load twice? I'm guessing that's outside its capabilities, but I figured I'd ask.


Escape From Smalcatraz: Steam/Nexus. Forum thread.
Joined: Oct 2014
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stranger
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I have downloaded this mod, copied Mods and Public folders from zip into my data folder.
Activated the mod in main menu, created new game under my old profile.
Saved new game, took meta.lsb from new game and pasted it into my old save.
Played and leveled up my characters, but merchants still wont carry skillbooks specified in first post. They are all randomized every time i talk to merchant(after leveling up).
Any ideas?

Joined: Jul 2014
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stranger
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stranger
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Any idea on how to remove the mod from an existing game? I have the all-weapons-classed-as-one-handed bug now, which is definitely due to this mod as it is the only one I used.

I have deactivated it from the game menu, removed the folders from Data/Mod folders without success. Exchanging the (already replace once) meta.lsb with one from a new game without the mod did not help either as I have a corrupted savegame (error 302) then.

Any ideas?

Joined: Aug 2014
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stranger
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Is this mod compatible/necessary with patch 1.0.252.0? I've been holding off on playing because I knew this patch was in the works, but I didn't see any mention about how some skills either didn't have skillbooks or had skillbooks but were never sold by vendors. Was this changed at all? And if not, does the mod work with the latest patch?

Actually it looks like this isn't the big rebalance patch I've been waiting on, and that the patch is still pretty far off... oh well, time to get back to waiting I guess!

Last edited by Velcro Sneakers; 12/02/15 04:10 PM.
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stranger
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Originally Posted by Velcro Sneakers
Is this mod compatible/necessary with patch 1.0.252.0? I've been holding off on playing because I knew this patch was in the works, but I didn't see any mention about how some skills either didn't have skillbooks or had skillbooks but were never sold by vendors. Was this changed at all? And if not, does the mod work with the latest patch?

Actually it looks like this isn't the big rebalance patch I've been waiting on, and that the patch is still pretty far off... oh well, time to get back to waiting I guess!

yeah it does work with the latest patch. And works with other mods. I have this and the authors Infinite Skillbooks plus another main mod.
I had to copy PurchasableSkillbooks.txt as pointed out in the OP to get it to work with my main mod (Andy's Essentials).

Just started replaying with these mods as my first run thru were all lonewolves, but I find it more fun with 2 companions plus these mods.

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