Hi Scrotie,
Nice builds and advice, just a few questions
Did you mean Pyro 4 and Hydro 5 on below to utilize Explode? But then lose out on Lightning Rod with the Aero 5 requirement?
[spoiler="Roderick (Armoured Caster)"]
Strength +6 (11 base)
Intelligence +5 (10 base)
Constitution +4 (9 base)
Man-at-Arms 5
Aerotheurge 5
Pyrotechnic 4
Shield Specialist 2
Hydrosophist 1
Witchcraft 1
Scoundrel 1
Expert Marksman 1
From another thread:
Some things I've noticed this playthrough...
1. I still stand by my advice earlier than Pyrotechnic and Geomancy should be split between two different casters, and Aerotheurge and Hydrosophist should also be split. I also think it's key to combine Pyrotechnic with Man-At-Arms, so you can utilize Explode by using plate armour and Weather the Storm to acquire fire immunity (or at least decent resistance). The part I got wrong was that Pyrotechnic should be combined with Aerotheurge. Hydrosophist is just too useful, so you want a "fire and ice" armoured caster as one of your mains, with Jahan specializing in aero, geo, and witchcraft.
And also for Jahan, should I make Aero 5, Geo 4 and leave Hydro at 2?:
[spoiler="Jahan"]
Intelligence +10 (15 base)
Constitution +3 (8 base)
Speed +2 (7 base)
Man-at-Arms 5
Hydrosophist 4
Geomancer 3
Aerotheurge 3
Witchcraft 2
Blacksmithing 2
Crafting 2
Willpower 1