Today I came up with a thought, one that I don't recall was ever brought up before. My question is, "Is mage over powered, should it be as weak as ranged and melee?"
So for Ranged and Melee, With the exception of getting 8 int and constitution for my warrior, he has gotten everything in strength. I also use this guy as my "fire mage" which actually does more damage. Yes 15 STR vs. 8 INT and INT wins.
My ranger has 8 constitutions and the rest in Dex and Perception. If I'd give my grandmother a crossbow and let her get good and drunk on her champagne, AND take her classes off of her. She would still hit the target!
Yes, Melee and Range apparently do more damage per second. The key element is if they can actually hit the bloody target. Where as the mages, they ALWAYS hit the target. Now for a few examples.
I will use my warrior (with 8 INT) to set the ground on fire for an immaculate priest. Then I'll use one of my mages to drop a boulder on the priest. The boulder bash has a chance to cause knock down AND causes poison damage. The poison will then have an explosive effect when it interacts with the fire and thus causes fire damage and more burning damage. The priest at this point went from 80% HP to anywhere from 10% to a pile of ash.
Then we get shock and freeze. These two alone can keep the enemies from ever attacking in a battle. Also dropping someone while frozen seems to do a lot of damage as well. So in turn, they don't fight back very often. While frozen, my archer and warrior can hit them, though do about 50% of the damage.
So now looking at weapons, warrior and archers get weapons that might cause stun, freeze and/or knockdown damage. If your lucky to get a legendary weapon that gives 10-15% on each, your doing great. That is if you can, once again, hit the bloody target!
So one way I found to greatly increase your chance of hitting a target is to surround it. So here I go again with the mages summoning monsters to support my blind warrior and archer.
Of course I've found these problems to all go away with easy mode. My warrior and archer start off with a 75% of higher chance of hitting a target as opposed to the 20% I was in the Dark Forest on normal difficulty.
As for my prior gameplay in the other Divinity Games, I've found using a bow to be great on early levels. In those games I mostly did a battle mage build, I put far more into strength then in intelligence though.
In the end, I really wish we got a chance to beta test the whole game. It is quite clear that the beta testers that got to the studio were mages or these problems would have been fixed. I know there are a few that claim all of us that complain about warriors and archers don't know how to play. Problem is there are a lot of us complaining about it which means that it is a real problem that needs to be fixed.