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#543006 13/08/14 01:20 PM
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Lorenzo Offline OP
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Hi there,
I'm new in D:OS but I just love it!
The UI is quite perfect, but I'd prefer a better quest journal: if I select a mission I find a marker in the map.

Do you think it would be possible?

Thanks

Joined: Aug 2014
old hand
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One of the biggest strengths of the game is the lack of handholding. Arrows pointing you to the solutions for every quest would make the game pitifully easy (and it's already a pretty easy game even on hard in my opinion). Sure, it's hard to find things sometimes, but a lot of the time you just gotta use your noggin. If you really don't feel like searching all over the place for a particular quest, just look up the solution for that quest. I bet most people have looked up a few answers to some of the harder quests (I certainly have), but you should definitely try to figure out most things on your own first.

But to sort of answer you question, it might be possible. Not sure if there is a way to send a flag to Osiris (the scripting tool) when you select a particular journal entry. If there is, it would probably be pretty easy to set markers on the map, at least as secrets. I believe the biggest problem is that someone would have to go in and manually input the location of every update for every quest. That wouldn't take forever, but I think most modders are trying to improve the game and usually make it more challenging or at least more dynamic, not waste time dumbing it down.

Sorry, but I don't think your request is going to be well received. Maybe someone will sympathize. I do think the journal could be a hair more detailed for certain quests, but I'm personally not going to spend time clarifying those things.

Last edited by Baardvark; 13/08/14 11:36 PM.
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Lorenzo Offline OP
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Maybe you're right. The game would be definitely more engaging.
Thanks for your reply.

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apprentice
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apprentice
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I love the fact that this game doesn't hold your hand and tell you everything... go here, go there, kill this, get that, blah blah blah...

The layout leaves a little to be desired, but the quest notes are good. Just enough to make you have to think about what to do next, but no so much that you're just running around doing what you're told.

The only exception to that seemed to be the notes at the beginning when solving the murder. I've seen a lot of people complain about the notes being a little too vague. I didn't have a problem really, but I can see where a lot of people would, especially when they aren't used to a game like this where you have to actually figure stuff out. They should have eased people into it a bit more.


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