The script is pretty basic really.

Originally Posted by Story Editor

IF
DialogStartRequested(CHARACTER_Fisher,_Player)
THEN
DialogStartTwoSpeakerDialog("fishingattack",CHARACTER_Fisher,_Player);

IF
DialogEnded("fishingattack", _)
THEN
CharacterFollowCharacter(CHARACTER_Fisher,CHARACTER_Player1,1);




Originally Posted by RestarttGaming
Ok - here's a big list of troubleshooting steps i would go through.

Have you waited at least a minute.


Yes.

Quote

How is the combat being triggered? (proximity, alignment change, damage, etc)


Proximity. I'm wondering if this is part of the problem. It seems like the enemies see my characters before combat is initiated. There is a red ! that pops up above their heads.

Quote

Has the alignments file been added to the MOD directory?

It's in MyMod/Story/Alignments.

Quote

What are the alignments of the bad guys/ followers /player controlled characters?

If you change all enemies to Evil_Npc and all people on your side to Hero, does it work?


Bad guys are Evil_Npc. The NPC follwer and my player character are both Good. Just tried hero and it does the same thing.

Quote

If you make the follower part of the party instead (check the IsPlayer), do they have a valid weapon? if you hold control while not in combat, can they attack?


Has a valid weapon and can attack. And oddly enough combat doesn't work when the NPC is a player either.

Also what's weird is if I set the NPC to walk toward a point trigger near the enemies combat between the NPC and the enemies works fine.

Thanks for the replies.

Last edited by SniperHF; 14/08/14 07:03 PM.