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If you're going to tell a story, tell it right.


If you don't want to go off topic then don't reply.

All I said was they did not have weapons of mass destruction and they did not have them, you clearly missing my point, I did not bring it up to start a discussion about it, it was just a reference for applying what people say verus truth.


Now back on topic

I'm not saying that you are doing anything wrong, however if you think a 70% hit chance means they are absolutely useless then we do have different ideas on what useless is. A bless and you are back up to 100%. You can invest more points into str for a melee or dex/per for an archer. grabbing or finding gear further improves those to hit chances.

We also differ on wether or not Larian has screwed up on the to hit balancing, if you want a 100% chance to hit you have the wrong idea about how this works. In all the previous single player computer role playing games (CRPG's) melee/archer never had a 100% chance to hit, baldur's gate, icewind dale, planescape torment, neverwinter nights all use a system to determine if you hit (most known as Thac0) and I'm pretty sure most people who played those games would sign for a 70% chance to hit. Attacking with a 1hander only costs 3AP and with a 70% chance to hit, they can attack twice for 6AP while a mage can cast 1 flare or similiar type of spell. You could also just grab bless to buff your melee/archer or use precision stances for those characters.
Thing is there are so many solutions that if you still can't get your chances to hit above 70% then yes I have to assume that you're doing something different then what I'm doing. You can use knockdowns, stuns. blind to make sure you have a 100% chance to hit, melee can even provide knockdowns in the form of crushing fist and battering ram which are not based on a to hit percentage.

I played the game on hard with just 2 heroes (yes yes I took the cheesy lonewolf route on hard.) one of them being a hybrid battlemage and while I do recall seeing like some 80% chance to hit I never thought of it as unbalanced. If the game was intended to have a 100% chance to hit then other people would ask for the removal of bless, precision stances, they would want a revamp on perception, how block works would become more questionable.

In terms of balancing issues in my opinion the to hit issues are non existent and if they would really want to bring more balance I am pretty sure they will have another look at leech & glass cannon. Not saying they need to or that I want that to happen. There's so many options and solutions that there is something for everyone.

I think that saying the game is a waste of time because your melee character has a 70% chane to hit is kinda overreacting, like a kid who doesn't get what he wants. Don't get me wrong I understand what you're saying I just think that instead of yelling that they need to change there screwed up balancing system it might be actually you who needs to change his view on how this generally works in these type of games.

It's not meant to be personal, it is however meant to be clear. I do hope you find the fun again in the games and that melee builds start working for you. (Search for Trendkill on the popular video channel, he just did a playthrough with 2 melee characters on hard and he probably has some videos about it)

With kind regards,

Rashar.