Hmmm...I'd also like to know where respec comes from. Perhaps a mod or the save game editor?

I've got 1 in Crafting and 1 in Blacksmithing, and I can get to 5 Crafting and 4 Blacksmithing with gear. But I'm regretting them due to the lack of materials.

I have trouble finding scraps. My henchmen are still wearing their initial boots because there simply aren't any extra scraps I can spare for them. At level 10 I have only ever found 2 pairs of boots. And any armor I craft are worthless compared to rares and legendaries that I have already pick up.

There also seem to be no recipe for bracers? Crafted rings and belts are also quite useless when drops are that plenty with easily 2-3 bonuses on rares and more on legendaries. And recipe for plate armor?

I also find more legendaries than rubies and moonstones. But boosting can be done on loot so it isn't an advantage belonging to crafted armor anyway.

The advantage in crafting armor is being able to fill in the missing pieces. That's all it's good for right now. Yet the ability to actually do that depends on looting or bartering for scraps, i.e. dependent on RNG. So it is really the same as waiting to pick up a useful magic/rare/legendary---actually it is worse because in addition to relying on RNG, you have to have the appropriate skill and yet still produce an inferior result.

I was thinking about a playthrough wearing only crafted gear, but then I realized there's no recipe for bracers and plate armor. And we can't produce scraps.

It'd be nice if the devs can reveal their plan on this. If crafting is going to just remain as is, I'll start using mods to fill in the "missing" recipes and actually have a proper crafting system in my game, but I'd still rather wait for an official word on it.