No joy, sad to say. 'Stun' doesn't work either.
I should have mentioned, I'd already tested it with "Burning" (since I know the game recognises that, having already used it in a 'IF CharacterStatusChange' event). It didn't apply burning either. It feels like the code's correct but there's some associated prep work I'm missing.
The reason I went and looked at the lever itself in Black Cove is because I recall reading something on these forums about how potions have their own 'CharacterApplyStatus'-effecting values, inserted into their itemscript (I think?), which governs the potency/etc. of said status. I wouldn't have thought that just a general 'apply this status to this character' request from Story Editor would need something like that, but, well, I'm running out of reasons to explain the non-reponse. Could there be some other set-up which needs to occur for the status change to fire (or, in this case, spark)?
Last edited by Noaloha; 15/08/14 01:46 PM.