Only one character needs to put 1 point in loremaster, the rest comes from two rings, amulet and the trait materialistic. More then 5 loremaster is worthless.
You can't trade talents on the henchmen so may still consider Know-it-All. Also one may prefer one more AP or more HP but I aim for a reliable way to apply the status effects from spells (high INT) especially at the end of the game when melee damage takes a lead and the mage role is more control then damage. The more you progress in the game it becomes easier so don't worry too much.
Oh, that's cool to know. But would you suggest rather getting 1 in loremaster than just getting someone in town to identify your stuff or maybe it would make more sense to give loremaster to one of Jahan or the other one (because those two have already been pre-speced pretty poorly)?
How would you set your abilities/skills in the character creation? I was thinking just throwing one point in each of the 5 intelligence schools, meaning there isn't enough to put a point into loremaster, also I don't think you really need loremaster before the first town?
When you say henchmen, I'm guessing we're talking about Jahan and the other one? I'm just confused about what iru said:
As you progress you will be able to trade 1 talent point for 10 ability points and 10 ability points for 2 attribute Points. That means that talents that increase your attribute or ability points are worthless.
So I shouldn't take "Know-it-All" when I max out my intelligence?
But you're saying that I should take "Know-it-All" for Jahan when I've maxed his intelligence? And that I shouldn't do it for my two main characters because that would be pointless (for some reason)?
What talents do you then suggest that I should take (both in the start and through the game)?