Originally Posted by FromHolland
Well for the animations I found that the "empty" model for the player and female contains actual animations, when you add a visual resource to that (with the correct bone names I assume) it should animate. I was experimenting with this but somehow in the whole exporting proces the bone name changed from Bip001 R Hip, to Bip001_R_Hip (something like that) so I couldnt test to see it working...


I'm actually having more problems importing my models more then anything. Lstools gives me an error. And it will actually import into the game but without its texture or rigging. Basically a static model. Been messing around with converting it to different types of FBX with no real luck frown