I do want to see dual-wielding daggers for rogues, though I can see the balance issues as well. Instead of rebalancing "ALL" the weapons and stats and how they and their bonuses work, couldn't they "Only" cut dagger damage in half across the board? If Dagger damage was halved then having a character with two daggers would be the same as having a character with one dagger now, at least I *think*. Of course I know there's finer balance points I'm missing as well, but I don't see why it couldn't be done, at the very least Just With Rogues and daggers as a specialty skill for being a rogue.

If that is accomplishable then *Maybe* the same could be done with Just "Short Swords" (not long swords) and cut short sword damage in half and allow other classes to dual-wield them but only them.

IIRC I think back in Baldur's Gate a thief *could* dual-wield short swords but not any other kind of sword, then again it's been a Long Time since I did a play-through of that.

Now, we all know the game mechanics from D:OS is "based on" old school D&D mechanics, as are many other RPG's and Action RPG's. Any game that uses the standard STR, DEX, INT, etc etc, to me is based on D&D even if they alter how things work like D:OS does. I honestly don't know why dual-wielding wasn't thought about and taken into consideration by the devs from the very start. It's literally a "Must Have" to me in games like this, but then again that's just my opinion which is stuck on being back-in-the-day with old school D&D mechanics.

Un-armed combat should have been thought of too I think, but when I compare dual-wielding to un-armed combat, un-armed has always taken a back seat as Monks tend to be a lesser used class in many games and a dual-wielding rogue has always been a standard in "D&D Based" RPGs.


What do I see? I see time as it affects all things. Human flesh whithers and dies before my eyes. Flowers bloom, only to fade. Trees drop green leaves, never to regain them. In my sight, it is always winter, always night. ~ Raistlin Majere