Version 1
SubGoalCombiner SGC_AND
INITSECTION
CHARACTER_EFS_Detective_Scannon.isPlayer();
Proc_ResetCompanions();
Proc_ExclamationMarkCleanup();
KBSECTION
IF
GameEventSet("GAMEEVENT_GameStarted")
THEN
DB_InCharacterCreation(1);
InitStory();
GoalCompleted;
PROC
Proc_ExclamationMarkCleanup()
AND
_Player.IsPlayer()
THEN
CharacterStopAllEffectsWithName(_Player,"FX_GP_ExclamationMark_A");
CharacterSetHasDialog(_Player,0);
ItemToContainer(ITEM_EFS_LouNote1,ITEM_EFS_RingBinder,1);
ItemToContainer(ITEM_EFS_LouNote2,ITEM_EFS_RingBinder,1);
ItemToContainer(ITEM_EFS_LouNote3,ITEM_EFS_RingBinder,1);
ItemToContainer(ITEM_EFS_LouNote4,ITEM_EFS_RingBinder,1);
ItemToContainer(ITEM_EFS_LouNote5,ITEM_EFS_RingBinder,1);
ItemToContainer(ITEM_EFS_LouNote6,ITEM_EFS_RingBinder,1);
IF CharacterDied(CHARACTER_EFS_Detective_Scannon)
THEN
ShowGameOverMenu();
EXITSECTION
ENDEXITSECTION
TargetEdge "Cell"
TargetEdge "Chestroom"
TargetEdge "Gaolguard"
TargetEdge "Plumbing"
TargetEdge "Spider"
TargetEdge "testing"
TargetEdge "Traps"