Originally Posted by eRe4s3r
IK is what I call "hierarchy + bones + weighting + influence" for laziness reasons ,) IK itself is obviously just a solver... wink

Optimally we'd need a 3dsmax gr2 importer/exporter plugin wink TES modding only took off when the Nif tools allowed you to import an original source mesh + skeleton and bone/weighting, see how it worked, apply changes, and see how changes applied to the game.

The GR2 viewer makes it possible to see the skeleton, but we can't export a mesh bound to that skeleton...

In the end, I feel like it might be easier to just ask Larian directly... maybe their animator and model artists tell us how to do it...


That's my thoughts exactly. And i'm sure they will tell us. Or update the editor for models. They did say they wanted this to be a game builder. Cant build a game if you cant use your own models lol.

That's why i'm shelving this little project for now. Though i do have most of the first chapter completed. It just feels really bland without the model and class changes i had been talking about earlier. Thats what the people want after all, What i want frown