Originally Posted by teardropmina
Originally Posted by Esett
So you agree with me its probably time to either find a better way to do puzzles in RPG's or just stop doing them altogether. The weight pressure switch puzzle is nothing is not trial and error. I mean until that i didn't even know where to look for the weight of items.


I don't have problem with the puzzles in D:OS (except for button hunts), it's you who do~ I'd say leave it as it is?

the pressure plate, the weight of "difference", discerning the difference is the clue. the normal objects in the area is vase, so there'll be one of them; and the appropriate vase is in the exact room where you need it to be. then the unique items, plated candles (lightest), water bucket (second) and barrel (the heaviest). knowledge of (discerning) different items, different weights.


Yes but you have to try all those things out so thats why that puzzle is trial and error. There really isn't any clue to decipher as to why some things work and some don't. There isn't a Evrika moment. Its just try random stuff until the button clicks. Quite literally.

Maybe you liked it. Thats fine. It doesn't make a good puzzle. It makes it a very bad puzzle because even if you somehow figure it out you still have to try things in the room to find the one that are the correct weight. That sucks because there is no intelligence required. Just patience, and masochism i guess. I guess patience is a virtue so thats good, right?


Last edited by Esett; 16/08/14 10:32 AM.