In the end I decided to give up marksman because I wanted to take advantage of all the magic schools so I rolled with perceptive witch with pyro/geo/witch to complement my hyro/aero battlemage but now I'm rethinking this. I learned that later on you can trade talents for stat points! Since there aren't that many talents I find useful for my witch, certainly less than for my BM, I could give up on 2, grab the + perception talent and with some gear I could get the needed 14 perception with meager 2 pt investment. So the full-fledged wayfarer is still on the table and it would have kick-ass destructive spells from fire-school, summons from geo and some witchcraft cantrips on top of it... The question is, how it would be best to develop it. I'm thinking about going as I am, train magic, hoard arrows and from mid game start investing into DEX and pick up decent bow. Would that work? Also due to reduced amount of talents, what would be the best picks for such char (considering I may be even convinced to give up glass cannon)?

Last edited by razorjackmw; 16/08/14 12:03 PM.